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NPC Generator

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Advanced [show]


Griselda Upton, Female Human [Permalink]

Personal [hide]

Description: She is scrawny and has patchy silver stubble. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She has a hunchback. She is bald on top and has large silver tufts of hair around her ears. Her face is scarred and worn.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Apothecary. She has set out to sabotage the competition.

Motivation: Seeks redemption; and money/treasure

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Rich, Job, Criminal record. Occupation: Apothecary

Voice: Spits words with contempt

Attributes [hide]

Griselda Upton, Female Human Commoner 1
Medium (5'8") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)13 (+1) 15 (+2)12 (+1)
Skills Animal Handling +4, Athletics +3
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 130 gp.


Social Check DCs


Edge In the Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman wears a well pressed and immaculate suit (or dress), and sports empty pouches on her belt. Her fur is gray and very short. She is very pretty but has cold, dead eyes.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is lazy and tries to find solutions quickly.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. There was a wharf not far from home where she often wandered off to fish. She hasn't been sleeping well lately.

Motivation: She is unsatisfied with her job.

Flaws: Lazy, Disease, Insomniac. Bonds: Attractive, Nature. Occupation: Bounty Hunter

Voice: Speaks in third person

Attributes [hide]

Edge In the Wind, Female Tabaxi Commoner 2
Medium (5'3") Tabaxi, Neutral Good (CR 2)
Armor Class 13
Hit Points 14 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)11 (+0) 14 (+2)11 (+0)
Skills Arcana +2, Performance +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 180 gp. Rose (60 gp). Chrysoberyl (130 gp).


Social Check DCs


Adelard Beckwith, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and prefers to wear flannel. He wears a top hat to hide his balding. This violet eyed easterner is not easily forgotten.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.

History: Adelard was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has been saving his money to try and buy his sister's freedom.

Motivation: To reunite with his old friends; and find a way to reverse the transformation of his sister

Ideals: Artistic. Bonds: Guardian, Family, Poor, Adventurer. Occupation: Healer

Voice: Scratchy, weak

Attributes [hide]

Adelard Beckwith, Male Human Aristocrat 1
Medium (5'1") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)14 (+2) 14 (+2)10 (+0)
Skills Intimidation +2, Survival +4
Senses Passive Perception 12
Languages Common, Goblin, Gnome
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 600 sp.


Social Check DCs


Flame In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He has a moderate pudge and is not very fit. He has done his best to style his cinnamon fur to look like a famous performer. His blue eyes lackadaisically let the world flow into them.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born in the west his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Tailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Wants to open a new tavern; and he wants to meet his childhood hero

Flaws: Shy. Bonds: Slave, Poor, Adventurer, Job. Occupation: Tailor

Voice: Sore throat, cough

Attributes [hide]

Flame In Woods, Male Tabaxi Warrior 3
Medium (6'5") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 15 (+2)16 (+3) 12 (+1)15 (+2)
Skills Animal Handling +3, Persuasion +4
Senses Passive Perception 11
Languages Common, Terran, Goblin, Auran
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Ront Langdon, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears skinny pants and wears a black and violet robe with the hood down. He sports a flattop hair cut. His skin is flawless and his amber eyes scan people very quickly.

Personality: Ront speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He believes the world needs to unite to get rid of gnolls once and for all.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an athlete and attended two major summer competitions. He never won. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: He feels the way he acts is they only way to get by in the world; and many gnolls want him driven away

Ideals: Athletic, Impeccable. Bonds: Attractive, Enemies, Military. Occupation: Spice Merchant

Voice: Prounounces S like Z

Attributes [hide]

Ront Langdon, Male Half-Orc Wizard 1
Medium (5'3") Half-Orc, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)13 (+1) 14 (+2)7 (-2) 15 (+2)10 (+0)
Skills Arcana +0, Survival +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 30 gp. Peridot (80 gp).


Social Check DCs

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