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NPC Generator

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Advanced [show]


Unvera Lingenhall, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears a blue vest and prefers black and tan shirts. Her boots appear to have been at one point steel toed but are quite worn down. With bright brown hair. She has several tiny opal earrings on each ear.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She used her abilities to travel the world and help people.

Motivation: Money/treasure.

Ideals: Philantrophist, Fighting. Flaws: Ugly, Cynical. Bonds: Rich. Occupation: Ploughman

Voice: Tuts and clicks tongue

Attributes [hide]

Unvera Lingenhall, Female Gnome Warlock 2
Small (3'6") Gnome, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 18 (+4)17 (+3) 10 (+0)18 (+4)
Skills Intimidation +6, Perception +2
Senses Passive Perception 12
Languages Common, Gnome, Abyssal, Halfling, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1322000000

Possessions: 80 gp.


Social Check DCs


Gorga Yardley, Female Half-Orc [Permalink]

Personal [hide]

Description: She is an average looking western female in her early mid-life. She wears tight fighting clothing, which leaves very little to the imagination. Her blonde hair is cut short with large spiked bangs in the front. She wears large thick round spectacles.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. Flattery will make her almost putty in your hands.

History: A powerful wizard made her what she is. When she was little, her rather wealthy family often ventured across the desert to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Gorga took refuge in the large cave and found the beat up flail and armor she uses now. She bought a flail and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Antagonistic, Selfish. Bonds: Mentor, Nature. Occupation: Sage

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gorga Yardley, Female Half-Orc Bard 1
Medium (6'5") Half-Orc, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)16 (+3) 11 (+0)11 (+0) 10 (+0)8 (-1)
Skills Animal Handling +2, Stealth +5
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1020

Possessions: Cloth of gold vestments (140 gp).


Social Check DCs


Geoffrey Carlton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is silver and curly. He tend to wears goggles to shield his eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His mother was a soldier and died while he was still young. Geoffrey was left his mother's suit of armor and trained in its use and care. He has since lost track of the people in his past.

Motivation: Marry his brother to traveling adventurers.

Ideals: Artistic. Flaws: Antagonistic. Bonds: Rich, Family, Military. Occupation: Barrister

Voice: Voice breaks

Attributes [hide]

Geoffrey Carlton, Male Human Cleric 1
Medium (5'5") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)15 (+2) 14 (+2)11 (+0)
Skills Stealth +2
Senses Passive Perception 12
Languages Common, Undercommon, Elven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 30 pp. 1 Masterwork Common Melee.


Social Check DCs


Patrick Hampton, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male is wearing colorful clothing, dressed as a Herbalist. He is tall, broad shouldered and powerfully built. He keeps his long brown hair kept up in a rat tail. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born into a rich family. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Patrick took refuge in the large cave and found the beat up greataxe and armor he uses now. He has built up a small fortune and can afford his own way.

Motivation: He is terrified, and will act out of fear; and find a way to reverse the transformation of his sister

Ideals: Joker. Flaws: Fearful. Bonds: Rich, Nature, Family. Occupation: Herbalist

Voice: Pirate accent

Attributes [hide]

Patrick Hampton, Male Human Cleric 1
Medium (6'4") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)14 (+2) 8 (-1)10 (+0)
Skills Arcana +4, Investigation +4
Senses Passive Perception 9
Languages Common, Celestial, Gnome
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Tanglefoot bags.


Social Check DCs


Ahlyssa Prescott, Female Human [Permalink]

Personal [hide]

Description: A moderately attractive woman, she is perpetually draped in fineries, but all of this concealed by her earthly robes.. She wears a feathered hat to cover her moderate length auburn hair. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her brown eyes.

Personality: Confrontational and typically high on some drug or another. She is lazy, self-centered, vain, and jealous.

History: She was born at the edge of vast mountains. Her family was turned out during the war. She and her family wandered east to less war torn lands. She's since become an addict/alcoholic.

Motivation: She is a bit of a kleptomaniac.

Flaws: Addict, Selfish, PTSD. Bonds: Attractive, Nature. Occupation: Bellfounder

Voice: Pronounces difficult words wrong

Attributes [hide]

Ahlyssa Prescott, Female Human Commoner 1
Medium (4'10") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)12 (+1) 10 (+0)18 (+4)
Skills Persuasion +6, Religion +3
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: Just what you see.


Social Check DCs

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