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Advanced [show]


Yurgunn Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her golden hair is cut short with large spiked bangs in the front. Her face is covered beneath a completely black helmet.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is an amazing painter.

History: She was born in the west, but her parents moved at a very young age to the east. She struck it rich when she found rare goods in large quantities. She moves from town to town, unable to find a place to settle.

Motivation: An old rival family wants her found; and her relatives are trying to arrange a marriage

Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Rich, Family. Occupation: Bather

Voice: Whispers

Attributes [hide]

Yurgunn Dankil, Female Dwarf Rogue 1
Medium (3'9") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 16 (+3)16 (+3) 12 (+1)8 (-1)
Skills Intimidation +1, Investigation +5
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Orc, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 70 gp. Moonstone (80 gp). 1 Chain shirt.


Social Check DCs


Tarak Winchester, Male Half-Orc [Permalink]

Personal [hide]

Description: This tall, slender man wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is short and white. He has a dull look in his green eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Herbalist work with an outfit from a few towns over. Herbalist work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Herbalist.

Motivation: Balancing his hectic life and new Herbalist responsibilities is difficult.

Ideals: Optimist. Bonds: Poor, Family, Slave, Job. Occupation: Herbalist

Voice: High pitched and raspy

Attributes [hide]

Tarak Winchester, Male Half-Orc Aristocrat 2
Medium (5'6") Half-Orc, Neutral Evil (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 14 (+2)8 (-1) 17 (+3)13 (+1)
Skills History +1, Survival +5
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4

Possessions: 210 gp. 1 Masterwork Common Melee.


Social Check DCs


Zepar Rise, Male Tiefling [Permalink]

Personal [hide]

Description: He wears just a green suit. His silver hair is smooth and relatively long. His black eyes dart from person to person.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a ruthless business man, a trait he acquired from his mother.

History: Born to a pair of adventurers, Zepar grew up listening to his mother's many stories. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He is not mentally stable, and does not behave rationally; and seeks redemption

Ideals: Impeccable, Entrepeneur. Flaws: Insane. Bonds: Adventurer, Criminal record. Occupation: Jeweler

Voice: Uses sign language

Attributes [hide]

Zepar Rise, Male Tiefling Ranger 1
Medium (5'10") Tiefling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 8 (-1)19 (+4) 11 (+0)17 (+3)
Skills Insight +2
Senses Passive Perception 10
Languages Common, Draconic, Sylvan, Undercommon, Terran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 1000 cp.


Social Check DCs


Duergath Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing the road beaten gear of a warrior. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His fair skin shows little sign of his aristocratic breeding.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He got into the Fletcher business at a young age. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Duergath fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To be a Seamstress again; and balancing his hectic life and new fletcher responsibilities is difficult

Ideals: Fighting, Optimist. Bonds: Attractive, Job, In love. Occupation: Fletcher

Voice: Scratchy, weak

Attributes [hide]

Duergath Durthane, Male Dwarf Druid 2
Medium (4'4") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)13 (+1) 14 (+2)9 (-1)
Skills Performance +1, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Dwarven, Auran
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: Just what you see.


Social Check DCs


Thorpe Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears baggy red pantaloons and a yellow scarf. He wears his brown hair up in a very large beehive style do. His eyes are a pleasant amber.

Personality: A deeply religious man he believes everything happens for a reason. When he's not drinking or sleeping the drinks off, he's doing painting.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Barrister arts, while his father instructed him in etiquette, music and courtly manner. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has built up a small fortune and can afford his own way.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Artistic. Flaws: Ugly. Bonds: Religious, Rich, Nature. Occupation: Barrister

Voice: Jamaican accent

Attributes [hide]

Thorpe Underfoot, Male Halfling Monk 1
Small (3'4") Halfling, Neutral Evil (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)14 (+2) 15 (+2)17 (+3)
Skills Deception +5, Perception +4
Senses Passive Perception 14
Languages Common, Halfling, Aquan, Terran
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 90 gp. Tourmaline (140 gp).


Social Check DCs

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