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Advanced [show]


Cask Mist, Female Tabaxi [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Tabaxi, and stands approximately 5'3". She wears a pastel shirt, with a black mid length skirt with black tights and flats, usually wearing a coat over them, and her gloved hand is found clutching a morningstar. She wears her cinnamon fur up. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her amber eyes.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Cursed with vampirism at a very young age, Cask has worked very hard to control her curse. She was granted divine powers by her dying brother.

Motivation: She's repulsed by the PC; and balancing her hectic life and new animal trainer responsibilities is difficult

Ideals: Gifted. Flaws: Antagonistic, Forgetful, Disease. Bonds: Attractive. Occupation: Animal Trainer

Voice: Excited and jittery

Attributes [hide]

Cask Mist, Female Tabaxi Expert 1
Medium (5'3") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)19 (+4) 9 (-1)12 (+1) 14 (+2)11 (+0)
Skills Persuasion +2, Sleight of Hand +6
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4

Possessions: 500 sp. 1 Crowbar.


Social Check DCs


Raymond Elsing, Male Half-Elf [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His auburn hair is cut short. He wears large thick round spectacles.

Personality: Always inclined to offer people food he seems plenty friendly. He takes great joy in being the best Mercenary in town.

History: Raymond was born in the north. At a young age he loved to build and create. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has achieved small success as a Mercenary.

Motivation: He feels the way he acts is they only way to get by in the world; and he wants nothing more than to rejoin the army

Ideals: Philantrophist, Persistence, Impeccable. Bonds: Job, Military. Occupation: Mercenary

Voice: Eastern European accent

Attributes [hide]

Raymond Elsing, Male Half-Elf Ranger 2
Medium (5'9") Half-Elf, Lawful Good (CR 2)
Armor Class 10
Hit Points 10 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 9 (-1)18 (+4) 15 (+2)14 (+2)
Skills Persuasion +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Elven, Celestial, Infernal, Terran, Goblin
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1900 sp.


Social Check DCs


Fallond Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a worn and beaten armor. His tied-back hair is black. His brown eyes dart from person to person.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He has passion for adventuring and risk.

Ideals: Optimist, Gifted. Flaws: Insane. Bonds: Criminal record, Adventurer. Occupation: Doctor

Voice: Can't modulate volume

Attributes [hide]

Fallond Gorunn, Male Dwarf Adept 1
Medium (4'0") Dwarf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 18 (+4)15 (+2) 16 (+3)13 (+1)
Skills Medicine +5, Persuasion +3
Senses Passive Perception 13
Languages Common, Dwarven, Druidic, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 100 gp. A roughly beaten golden orb (150 gp).


Social Check DCs


Osah Flair, Female Tiefling [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking northern young adult. She wears a simple burlap shirt and baggy pants. She conceals her bastard sword with her veritable burlap sack of a shirt. Beneath her clothing is a huge mess of scar tissue. She wears a Stetson hat to cover her moderate length purple hair. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is almost excessively polite to everyone, even when angry. Energy wise she seems alert and responsive.

History: She was always a brilliant, if unscrupulous mind. She was taken as a slave by a traveling circus and forced to perform She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: A deep hatred of gnolls.

Ideals: Professionalism, Logical. Flaws: Shy, Insane. Bonds: Slave. Occupation: Butcher

Voice: Soft and mumbly

Attributes [hide]

Osah Flair, Female Tiefling Expert 2
Medium (6'5") Tiefling, Lawful Good (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)13 (+1) 10 (+0)13 (+1)
Skills Investigation +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 350 gp.


Social Check DCs


Merihim Art, Male Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing colorful clothing, dressed as a Scribe. His silver hair is drawn into a tight pony tail with a clover scrunchie. His silver eyes dart from person to person.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Merihim was born the youngest of three triplets. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was always very intelligent and has formed a secret society of freemasons.

Motivation: He doesn't get along with people that don't share his tastes; and he has money and likes to spend it

Ideals: Impeccable. Flaws: Depressed, Secretive. Bonds: Family, Rich. Occupation: Scribe

Voice: Slurs words

Attributes [hide]

Merihim Art, Male Tiefling Druid 3
Medium (5'1") Tiefling, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 17 (+3)15 (+2) 11 (+0)15 (+2)
Skills Medicine +2, Stealth +3
Senses Passive Perception 10
Languages Common, Goblin, Ignan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs

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