Yurgunn Loderr, Female Dwarf [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears a grey coat over a green low-cut shirt, and a wide-brimmed hat upon her head. Her hair is greying and her face has many wrinkles. Her brown eyes are passionate and lively.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. Yurgunn enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Yurgunn was raised in a hard working conservative environment. She helped her father out around the business and became quite the natural. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: She is unsatisfied with her job; and further expansion of business
Ideals: Athletic, Optimist, Justice. Flaws: Hedonist. Bonds: Job. Occupation: Soapmaker
Voice: Soothing and warm
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 17 (+3) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Ignan, Gnoll, Gnome
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1500 sp. 1 Half-Plate.
Reirak Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'3" when asserting himself. His golden hair is slicked back into a classic pompadour. He wears an eyepatch.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Animals are drawn to him, and he is able to talk to them.
History: His parents moved while he was still in utero so he is the first generation to be born here. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Due to his spouse's obsession with being a Sellsword they were divorced and he won custody of their daughter. He worked as a Fortune-teller, and he later adopted a second daughter.
Motivation: Find a way to reverse the transformation of his sister.
Ideals: Fighting, Gifted. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Family. Occupation: Fortune-teller
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 280 gp. 1 Masterwork Common Ranged Weapon.
Dagnal Fallack, Female Dwarf [Permalink]
Personal [hide]
Description: Standing 3'9", this woman dresses well, wearing grey shirts, loose pants, and blazers most of the time. Her tied-back hair is chestnut. Her half smiles and blue eyes are beguiling and draw you in.
Personality: Eccentric and domineering, Dagnal will drive conversation. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Dagnal was raised in a hard working conservative environment. She has chosen to use the inheritance that was left to her frivolously. She has set out to sabotage the competition.
Motivation: Find a way to reverse the transformation of her brother; and her relatives are trying to arrange a marriage
Ideals: Extrovert. Bonds: Attractive, Family, Job, Rich. Occupation: Detective
Voice: Spits words with contempt
Attributes [hide]
Medium (3'9") Dwarf, Neutral Good (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 13 (+1) | 9 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +6 / 1d6+4, Ranged +5 / 1d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1500 sp. 1 Chain shirt.
Vanchu Gracey, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears black robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a falchion, but if one is not available she will default to her trident. She carries with her a set of tridents on her belt, each one with a sapphire on the hilt. She keeps her white hair in a flapper bob. Her ears are large.
Personality: Confrontational and typically high on some drug or another. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. A gypsy cursed her at a young age, leading to her ugly appearance. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Artistic. Flaws: Ugly, Addict. Occupation: Map Maker
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'5") Half-Orc, Lawful Good (CR 2)
Armor Class 10
Hit Points 20 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 14 (+2) | 9 (-1) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +1
Possessions: 70 pp. 1 Half-Plate.
Marbas Art, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He keeps his white hair in a pixie cut. His half smiles and silver eyes are beguiling and draw you in.
Personality: Overbrimming with self-confidence, Marbas isn't afraid of most anything. He has a strong dislike to people who do not believe in Tiefling unity. He works hard and plays hard.
History: Marbas was born with his mother's beautiful face. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To prove his worth to the world; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Flaws: Hedonist, Shy, Impulsive. Bonds: Attractive, Nature. Occupation: Body Guard
Voice: Timid voice
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 8000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
