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Advanced [show]


Naamah Divinity, Female Tiefling [Permalink]

Personal [hide]

Description: She wears a faded coat and loose pants complete with feathered hat. She has a moderate pudge and is not very fit. She has no hair. Her silver eyes have a joyful gleam in them most of the time.

Personality: Her tongue was cut out and she uses sign language. As long as the job gets done she does not care how it got done.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Cursed with a spirit at a very young age, Naamah has worked very hard to control her curse. She has achieved small success as a Merchant.

Motivation: Further expansion of business.

Ideals: Professionalism. Flaws: Ugly, Disease. Bonds: Immigrant, Job. Occupation: Merchant

Voice: Switch between two voices

Attributes [hide]

Naamah Divinity, Female Tiefling Druid 3
Medium (6'1") Tiefling, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 11 (+0)16 (+3) 13 (+1)16 (+3)
Skills Animal Handling +3, History +5
Senses Passive Perception 11
Languages Common, Gnome, Halfling, Celestial
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 2000 sp.


Social Check DCs


Vadania Harper, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman wears yellow trousers with white and brown striped suspenders. She wears various colorful collared shirts. She is muscular with a powerful set of arms. Her chestnut hair is long and unkept. Her green eyes lackadaisically let the world flow into them.

Personality: She is extraordinarily eccentric. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Vadania was raised in a hard working conservative environment. Vadania abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She now owns her own business.

Motivation: Sabotage a competitor; and to share knowledge with the world

Ideals: Logical. Flaws: Ugly, Insane. Bonds: Job, Adventurer. Occupation: Carter

Voice: High pitched and raspy

Attributes [hide]

Vadania Harper, Female Half-Elf Cleric 1
Medium (5'6") Half-Elf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 14 (+2)12 (+1) 12 (+1)14 (+2)
Skills Religion +3, Stealth +5
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 40 pp. Chrysoberyl (80 gp). 4 Holy water.


Social Check DCs


Armara Anarchy, Female Tiefling [Permalink]

Personal [hide]

Description: She is in excellent shape and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her silver hair is heavily combed to the left. Her silver eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is overprotective of those who hire her services. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-brother.

History: She was born in the east, but her parents moved at a very young age to the west. A few years later when the west was not economically sound they moved to her current location. Due to her spouse's obsession with being a Doctor they were divorced and she won custody of their son. She worked as a Ruler, and she later adopted a second son.

Motivation: Her spouse's relatives view her with great suspicion.

Ideals: Entrepeneur, Athletic. Bonds: Guardian, Family, Immigrant. Occupation: Ruler

Voice: Old thin voice

Attributes [hide]

Armara Anarchy, Female Tiefling Wizard 2
Medium (4'9") Tiefling, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)16 (+3) 13 (+1)11 (+0)
Skills Intimidation +2, Survival +3
Senses Passive Perception 11
Languages Common, Aquan, Infernal, Celestial
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 100 gp. Malachite (13 gp). Chrysoberyl (60 gp).


Social Check DCs


Jarana Orcfoe, Female Dwarf [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears a brown costume with the symbols of luck on her torso. With bright auburn hair. Her eyes are gray.

Personality: She hates illithids. She views them as having robbed her home of its proper glory. She is able to fit into much smaller and tighter spaces than normal.

History: Jarana was born in the east. At a young age she loved to build and create. At a young age her mother died while driving off some illithids. Her father being the stubborn sort decided to stay and helped train her in bastard sword use. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Jarana fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She wants nothing more than to rejoin the army; and her name or reputation has been wronged in the past by illithids, and she desires to right it

Ideals: Gifted, Persistence, Fighting. Bonds: Enemies, Military. Occupation: Gardener

Voice: Gruff and masculine

Attributes [hide]

Jarana Orcfoe, Female Dwarf Commoner 2
Medium (3'10") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)13 (+1) 18 (+4)13 (+1)
Skills Religion +3, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Dwarven, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 40 gp. Star rose quartz (60 gp). Deep green spinel (90 gp). 1 Half-Plate.


Social Check DCs


Tarhun Hshhsstoroth, Male Dragonborn [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is wearing a long, green cloak. His long brass crest is drawn into a two foot long braid. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is a great chef.

History: He was born at the edge of vast forest. Over the years he perfected his riding and shooting skills. He inherited the family business which he has now maintained for 9 years.

Motivation: Sabotage a competitor; and wants his loneliness to end

Ideals: Passionate, Gifted. Bonds: Nature, Job, Has a crush. Occupation: Interpreter

Voice: Uses sign language

Attributes [hide]

Tarhun Hshhsstoroth, Male Dragonborn Expert 4
Medium (6'6") Dragonborn, Chaotic Good (CR 4)
Armor Class 12
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)14 (+2) 15 (+2)12 (+1)
Skills Animal Handling +4, Athletics +4
Senses Passive Perception 12
Languages Common, Aquan, Elven
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4

Possessions: 34000 sp. Gold and topaz bottle stopper cork (1200 gp). 1 Minor magic item.


Social Check DCs

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