Mardred Goblinbane, Female Dwarf [Permalink]
Personal [hide]
Description: She is lean but muscular and wears a brown armored body suit, with a simple blue line shooting up and back down. She has slicked back silver hair. Her fierce amber eyes like to dwell on things.
Personality: Always inclined to offer people food she seems plenty friendly. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. She was taken from her home at a very young age. She used her abilities to travel the world and help people.
Motivation: She is currently in port desperately looking for someone to get her out; and retire the richest woman in the west
Ideals: Philantrophist, Entrepeneur, Artistic. Bonds: Slave. Occupation: Baker
Voice: Raspy
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 12 (+1) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Giant, Draconic
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 50 gp.
Verna Shadowquick, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears long strands of sapphire and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her red hair is well kept. She tend to wears goggles to shield her eyes.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. The war was a terrible time for her, and Verna does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She was born the only child of a wealthy merchant. While she appears to be a normal Halfling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She is untrained/undisciplined, which makes her dangerous.
Motivation: She loathes her own lifestyle; and money/treasure
Ideals: Entrepeneur. Flaws: Depressed, Insane. Bonds: Rich, Military. Occupation: Bellfounder
Voice: Creaky witch voice
Attributes [hide]
Small (2'9") Halfling, Lawful Good (CR 1)
Armor Class 16
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 20 (+5) | 10 (+0) | 8 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +7 / 1d4+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 sp. Amethyst (50 gp).
Veloptima Horcusporcus, Female Gnome [Permalink]
Personal [hide]
Description: She wears dull tan sweaters, loose red pants, and alligator leather shoes. Beneath her sweater she keeps a concealed axe, just in case, and carries axes. Her auburn hair is cut short. She wears an eyepatch.
Personality: Aggressive, abrasive, and angry, Veloptima embodies much of what other species detest in the Gnomes. She receives visions of the future at random moments
History: She was born the only child of a wealthy merchant. Brilliant and gifted she never wanted to apply herself. After a long history of fighting, Veloptima and her spouse have recently divorced.
Motivation: She's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted, Entrepeneur. Flaws: Ugly, Antagonistic. Occupation: Scribe
Voice: Posh accent
Attributes [hide]
Small (3'1") Gnome, Neutral Evil (CR 3)
Armor Class 10
Hit Points 22 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 13 (+1) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Celestial, Halfling
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Gerard Kimberly, Male Human [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with grey colored cloaks and clothing. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is short and silver. His gray eyes dart from person to person to random spaces in the air.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Recently he has begun working with bootleggers and crooks.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Optimist. Flaws: Disease. Bonds: Attractive, Criminal record, Religious. Occupation: Herbalist
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 15 (+2) | 10 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 100 gp. Star rose quartz (20 gp). 1 Masterwork Common Melee.
Paymon Cheer, Male Tiefling [Permalink]
Personal [hide]
Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and carries morningstars. He wears a feathered hat to hide his balding. His red eyes dart around the room hyper actively observing anyone and anything.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He does not trust anyone and sleeps with one eye open.
History: He was born on a small isolated farm. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Healer work with an outfit from a few towns over. Healer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He hasn't been sleeping well lately.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has comitted a past crime that haunts him to this day
Ideals: Fighting. Flaws: Antagonistic, Insomniac. Bonds: Nature, Job, Criminal record. Occupation: Healer
Voice: Dutch accent
Attributes [hide]
Medium (5'11") Tiefling, True Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 10 (+0) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 | 0 |
Possessions: 150 gp. Large well-done wool tapestry (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Gold dragon comb with red garnet eye (300 gp). 3 Holy water.
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