Odo Markum, Male Half-Elf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is typically in his Seamstress uniform. His silver hair, when down, is lengthy. His thin eyebrows rest above his beady hazel eyes.
Personality: He is witty, but his monotone delivery comes off as unnerving He is lazy and tries to find solutions quickly.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Seamstress. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He's repulsed by the PC; and he'd like to take his coworkers down a peg
Ideals: Joker. Flaws: Ugly, Lazy, Antagonistic. Bonds: Job. Occupation: Seamstress
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 18 (+4) | 13 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +3
Possessions: 2000 cp.
Naill Netyoive, Male Elf [Permalink]
Personal [hide]
Description: He wears a fancy blue suit. He wears his red hair up in a very large beehive style do. His eyes are a pleasant amber.
Personality: He is a Map Maker first and foremost. He believes firmly that knowledge should be universal. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He is a Hag in disguise. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He now travels the world, in search of power and loot.
Motivation: He has money and likes to spend it; and he has decided he is irredeemable
Flaws: Antagonistic. Bonds: Attractive, Job, Adventurer, Criminal record, Rich. Occupation: Map Maker
Voice: Hollow voice
Attributes [hide]
Medium (4'9") Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 8 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2600 sp. Iolite (70 gp). Chalcedony (70 gp).
Hugolina Ilphelkiir, Female Half-Elf [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she tends to wear a violet poncho over her likewise colored trousers and shirt. Her blonde hair is well kept. She is missing an eye and her face is severely sunburned. Her one remaining eye shines violet.
Personality: Cocky and sure of herself, she believes she is the best Junk Dealer born in the past three hundred years. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Hugolina is combative with any and all who dare try her patience in the slightest.
History: She was born in the west, but her parents moved at a very young age to the north. Hugolina liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Expand her business; and to be a detective again
Ideals: Justice. Flaws: Ugly. Bonds: Job, Immigrant, Nature. Occupation: Junk Dealer
Voice: Raspy
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Halfling, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 16000 cp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
Zedaar Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dragonborn, and stands approximately 6'6". He wears long strands of amber and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and his gloved hand is found clutching a greatsword. He has moderate length rusty crest. He wears an eyepatch.
Personality: Zedaar is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born a particularly ugly child, much to the horror of his parents. There was a wharf not far from home where he often wandered off to fish. He has built up a small fortune and can afford his own way.
Motivation: He is greedy.
Ideals: Extrovert, Logical. Flaws: Ugly. Bonds: Rich, Nature. Occupation: Stylist
Voice: Timid voice
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 21 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 15 (+2) | 14 (+2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnoll, Orc
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 14000 cp. 1 Minor magic item.
Harvest In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he dresses in brown turtlenecks beneath a green coat with brown slacks. He has moderate length beige fur. His eyes are blue.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He would rather hide behind his crafts than deal with other people.
History: Harvest was born in the west. At a young age he loved to build and create. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To pay off his debts; and he is compelled to act according to his religious beliefs
Ideals: Disciplined, Artistic, Persistence. Flaws: Shy. Bonds: Religious. Occupation: Engraver
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'3") Tabaxi, Neutral Evil (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 19 (+4) | 14 (+2) | 13 (+1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: Just what you see.
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