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NPC Generator

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Advanced [show]


Vepar Ignominy, Female Tiefling [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears an entirely green suit with brown socks and a vest with buckled shoes. Her hair is short and dark red. Her silver eyes dart from person to person.

Personality: She dislikes all the random violence that takes place in the north. She is frequently practicing swordplay.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She dropped out of school before completing her studies. Since then, she has sought to make the best of life.

Motivation: Wants to have a good time and be beloved.

Ideals: Pacifist, Logical, Optimist. Bonds: Military. Occupation: Mayor

Voice: pre-pubescent

Attributes [hide]

Vepar Ignominy, Female Tiefling Druid 2
Medium (5'2") Tiefling, Neutral Good (CR 2)
Armor Class 14
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 13 (+1)17 (+3) 12 (+1)16 (+3)
Skills Deception +5, Investigation +5
Senses Passive Perception 11
Languages Common, Elven, Halfling, Auran
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 800 sp.


Social Check DCs


Azzakh Orexijandilin, Male Dragonborn [Permalink]

Personal [hide]

Description: A man of a pale complexion, he tends to wear a large black jacket. He keeps his rusty crest in a flapper bob. He wears crescent spectacles with a black brim.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He feeds upon the attention of others.

History: Gifted from a young age, Azzakh studied abroad. Like his mother and his sister before him, after school he went straight into learning to become a Herbalist. He has worked as a Herbalist like his mother before him.

Motivation: Someone believes him a fraud; and wants to open a new tavern

Ideals: Optimist, Gifted. Bonds: Attractive, Job, Enemies. Occupation: Herbalist

Voice: Speaks with squeezed throat

Attributes [hide]

Azzakh Orexijandilin, Male Dragonborn Rogue 1
Medium (6'1") Dragonborn, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)9 (-1) 9 (-1)15 (+2)
Skills Arcana +1, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 20 gp. 1 Masterwork studded leather.


Social Check DCs


Ahlyssa Dalanthan, Female Half-Elf [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears a yellow coat over a pastel low-cut shirt, and a deerstalker hat upon her head. Her moppish brown hair is in a traditional bowl cut. Her eyes are violet and beady.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: She comes from a rich eastern family. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She's also a talented Interpreter, but doesn't like to broadcast it.

Motivation: She has money and likes to spend it; and money/treasure

Flaws: Ugly, Antagonistic, Impulsive. Bonds: Rich, Job. Occupation: Mayor

Voice: Breathy voice

Attributes [hide]

Ahlyssa Dalanthan, Female Half-Elf Fighter 3
Medium (4'10") Half-Elf, Chaotic Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 15 (+2)12 (+1) 13 (+1)12 (+1)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Elven, Draconic
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. Star rose quartz (80 gp). Aquamarine (300 gp). Azurite (15 gp).


Social Check DCs


Caramip Cobblelob, Female Gnome [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Gnomes. Her skin is dark but she possesses many red ritualistic tattoos. She is wearing a long, tan, dusty cloak. She sports a flattop hair cut. Her otherwise smooth face is marked with small tiny scars.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: Caramip hails from a village terrorized by gnolls. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has gone from town to town working and never settling down anywhere, but has fallen for a local Locksmith. She hasn't told them the truth, but wants to settle down with them.

Motivation: Wants her loneliness to end; and she feels the way she acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Secretive. Bonds: Enemies, Adventurer, Has a crush. Occupation: Fisher

Voice: High pitched and raspy

Attributes [hide]

Caramip Cobblelob, Female Gnome Fighter 3
Small (3'4") Gnome, Lawful Good (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 17 (+3)11 (+0) 12 (+1)13 (+1)
Skills Animal Handling +3, Athletics +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4

Possessions: 50 pp. 1 Healer’s kit.


Social Check DCs


Beatrice Lindsey, Female Human [Permalink]

Personal [hide]

Description: She is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft yellow waves gently in the breeze. Her black hair is wavy and long. Her eyes are likewise green.

Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: Born in the west to a Stableman, Beatrice learned a great deal about her mother's area of expertise. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She tends to her Stableman job now, and dutifully fulfills any obligations she has.

Motivation: Retire the richest woman in the west; and she has money and likes to spend it

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Mentor, Job. Occupation: Stableman

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Beatrice Lindsey, Female Human Aristocrat 1
Medium (5'2") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 8 (-1)11 (+0) 9 (-1)17 (+3)
Skills Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 60 gp.


Social Check DCs

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