Barendd Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: This man is well dressed, constantly wearing a grey suit, brown shirt, and blue tie. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. He wears a Stetson hat to cover his moderate length silver hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He never wears the same outfit twice, unless he absolutely has to.
History: He is the product a well kept family trust fund and as such has never really known need. Barendd liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has worked as a Unemployed like his mother before him.
Motivation: He is unsatisfied with his job.
Ideals: Artistic. Bonds: Rich, Attractive, Job, Nature. Occupation: Unemployed
Voice: Sensual and smooth
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Infernal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 40 gp.
Dworic Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: The light-skinned man stands 4'4" and has a large grey mantle and cape that has been intricately interwoven into his pastel robe. He has done his best to style his blonde hair to look like a famous performer. His face is covered beneath a completely black helmet.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born the only child of a wealthy merchant. He was taken as a slave by a traveling circus and forced to perform He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Opinionated, Entrepeneur. Bonds: Slave, Religious. Occupation: Banker
Voice: Speaks with a cold
Attributes [hide]
Medium (4'4") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 16 (+3) | 12 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Terran
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Half-Plate.
Cimer Peace, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a green collared shirt and blue pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. He is physically well-built. His hair is cut close to his head. His eyes, though not visible through his cowl, are black.
Personality: Abrasive and pushy, he has a hard time making friends. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born at the edge of vast mountains. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Cimer took refuge in the large cave and found the beat up crossbow and armor he uses now. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: Find a way to reverse the transformation of his sister; and marry his sister to traveling adventurers
Flaws: Antagonistic, Fearful. Bonds: Nature, Guardian, Family. Occupation: Fletcher
Voice: Spanish accent
Attributes [hide]
Medium (5'8") Tiefling, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 36 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 14 (+2) | 15 (+2) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Goblin, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Nuthra Zzzxaaxthroth, Female Dragonborn [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her crest is rusty and curly. Her gold eyes peer out from beneath her feathered green hat.
Personality: She is calm most of the time but flees social interaction. She is a logical person and will generally grow upset if things defy logic and science.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She moved from fad to fad and when she turned 15 she discovered singing. She has never given up on her singing dream.
Motivation: To share knowledge with the world; and to settle down with her crush
Ideals: Logical, Gifted, Artistic. Flaws: Shy. Bonds: Has a crush. Occupation: Fisher
Voice: Italian accent
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 16 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 16 (+3) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Giant, Terran, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Nithther Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He likes to wear black tank tops with white pants. His gold crest is knotted and matted. His eyes are gold.
Personality: Calm and collected, he is a well trained Brewer. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born at the edge of vast island. He worked as a nervous Brewer and found it very stressful. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He feels threatened by others; and he's looking for his big break
Flaws: Impulsive, Fearful. Bonds: Job, Nature, Adventurer. Occupation: Brewer
Voice: Spanish accent
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Evil (CR 4)
Armor Class 10
Hit Points 21 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 11 (+0) | 17 (+3) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Aquan, Dwarven, Giant
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 47000 sp. Moonstone (40 gp). Alexandrite (900 gp). Blue quartz (7 gp). Rhodochrosite (7 gp). 1 Half-Plate. 1 Chain shirt. 1 Chain shirt. 1 Half-Plate.
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