Sethrekar Xephyrbahnor, Male Dragonborn [Permalink]
Personal [hide]
Description: He is renowned for his bright green suits and hats. His rusty crest is heavily combed to the left. His red eyes dart from person to person.
Personality: He hates Dragonborns with a passion. As such he is filled with self loathing. He does not believe in violence as a means to an end. He is a dedicated Carter but believes his peers are too gung-ho.
History: He served in the navy to pay for his family's outstanding loans. While he appears to be a normal Dragonborn, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: He loathes his own lifestyle; and he feels kind of lost in life
Ideals: Pacifist. Flaws: Racist, Insane, Depressed. Bonds: Military. Occupation: Carter
Voice: Sore throat, cough
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 9 (-1) | 13 (+1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: Just what you see.
Armara Flair, Female Tiefling [Permalink]
Personal [hide]
Description: 4'8" and lanky with angular features, she is an attractive figure. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her hair, while still mostly silver, has prominent grey streaks. Her eyes are a pleasant black.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She is a ruthless business woman, a trait she acquired from her mother.
History: Armara was born the youngest of three triplets. From her teen years she was always beautiful and desirable, so people have always doted on her. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: Wants to work out more often; and to unite with her brother
Ideals: Entrepeneur, Athletic. Flaws: Secretive. Bonds: Attractive, Family. Occupation: Carpenter
Voice: Soothing and warm
Attributes [hide]
Medium (4'8") Tiefling, Neutral Evil (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 15 (+2) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 250 gp. Star rose quartz (60 gp).
Naivara Caphaxath, Female Elf [Permalink]
Personal [hide]
Description: 4'10" and muscular, this southern woman wears tan robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a morningstar, but if one is not available she will default to her halberd. Her golden hair is styled in orderly dreadlocks. Her amber eyes peer out from beneath her deerstalker tan hat.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: From birth she was tutored by a cruel and relentless mentor. Her mother was very strict, and drilled into her lessons on being the perfect lady. She got money to start a business from the gang present in town. She is greatly indebted to them.
Motivation: She wants nothing more than to rejoin the army.
Ideals: Athletic, Impeccable. Bonds: Military, Mentor. Occupation: Mercenary
Voice: Uses sign language
Attributes [hide]
Medium (4'10") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 10 (+0) | 13 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +5
Possessions: 400 gp. Large well-done wool tapestry (400 gp). Black velvet mask with numerous citrines (150 gp).
Kody Berkeley, Male Human [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His attire stands in sharp contrast to his ceremonial dagger, which is beautifully polished and possesses an ornate carving of a card on it. His silver hair is cut jaggedly and amateurishly. His hazel eyes dart from person to person to random spaces in the air.
Personality: He has always had a great fascination with Gnomish culture. When he's not drinking or sleeping the drinks off, he's doing singing.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He desires power and/or immortality; and gnomish compassion
Ideals: Artistic. Flaws: Racist. Bonds: Attractive, Rich, Adventurer. Occupation: Ploughman
Voice: Thin and wheezing
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 300 sp.
Norkruuth Qyxpahrgh, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a black costume with the symbols of magic on his torso. He keeps his long rusty crest kept up in a rat tail. His red eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He always tries to repair and not replace. It was this mentality that drove him into the Interpreter business.
History: Norkruuth was born in the north. At a young age he loved to build and create. There was a wharf not far from home where he often wandered off to fish. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: He's looking for his big break; and doesn't want to be a interpreter and was forced into it by his family
Ideals: Persistence. Flaws: Ugly. Bonds: Nature, Family, Adventurer. Occupation: Interpreter
Voice: Dutch accent
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 3)
Armor Class 13
Hit Points 24 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 11 (+0) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 100 gp.
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Their contribution stands as a beacon of hope for all adventurers!
