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Advanced [show]


Corkitron Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: This man stands a little under 3'1" and is a bit bulky. He is very muscular particularly in the legs. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His chestnut hair is heavily combed to the right. His ears are large.

Personality: Corkitron speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is obsessed with a lost civilization.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has passion for adventuring and risk; and obtaining odd cultural halfling artifacts is his passion

Ideals: Impeccable. Flaws: Ugly, Disease. Bonds: Rich, Adventurer. Occupation: Sculptor

Voice: Scandinavian accent

Attributes [hide]

Corkitron Brightmoon, Male Halfling Cleric 1
Small (3'1") Halfling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)11 (+0) 14 (+2)11 (+0)
Skills History +2, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: Deep blue spinel (200 gp). 2 Holy water.


Social Check DCs


Aramil Arnuanna, Male Elf [Permalink]

Personal [hide]

Description: He is a husky man, who wears bulky blue painted plate armor. He has styled his red hair well, parting it to the left. He wears round tiny glasses practically rammed into his face.

Personality: Aramil hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He never wears the same outfit twice, unless he absolutely has to.

History: A powerful wizard made him what he is. Cursed with a spirit at a very young age, Aramil has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is unsatisfied with his job; and to be a miner again

Ideals: Artistic. Flaws: Disease. Bonds: Mentor, Job. Occupation: Architect

Voice: Nasally tone

Attributes [hide]

Aramil Arnuanna, Male Elf Adept 1
Medium (5'1") Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 10 (+0)15 (+2) 15 (+2)10 (+0)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common, Elven, Celestial, Draconic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 200 sp. 1 Masterwork Common Melee.


Social Check DCs


Quespa Yarjerit, Female Dragonborn [Permalink]

Personal [hide]

Description: 6'2" and muscular, this eastern woman tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her bronze crest is braided into rings. Her red eyes dart around the room hyper actively observing anyone and anything.

Personality: Prone to second guessing herself, she comes off as nervous. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her arcane abilities were realized during a raid on her village. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She is greedy; and she'd like to take her coworkers down a peg

Ideals: Athletic, Gifted. Flaws: Shy, Mundane. Bonds: Rich, Job. Occupation: Spice Merchant

Voice: Speaks with back of mouth

Attributes [hide]

Quespa Yarjerit, Female Dragonborn Adept 2
Medium (6'2") Dragonborn, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)12 (+1) 18 (+4)14 (+2)
Skills Nature +3, Survival +6
Senses Passive Perception 14
Languages Common, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14310000

Possessions: 500 sp.


Social Check DCs


Hrathy Garfield, Female Half-Orc [Permalink]

Personal [hide]

Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She has a slight overbite and is overall scrawny. She sports a flattop hair cut. This amber eyed southerner is not easily forgotten.

Personality: She is extraordinarily eccentric. A true patriot, Hrathy would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: She was born on a small isolated farm. Her divine abilities were realized during a raid on her village. She bought a greatsword and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Revenge; and several ex partners dislike her way of doing things and want revenge

Ideals: Gifted. Flaws: Insane. Bonds: Rich, Military, Nature, Enemies. Occupation: Gardener

Voice: Posh accent

Attributes [hide]

Hrathy Garfield, Female Half-Orc Druid 1
Medium (5'0") Half-Orc, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)10 (+0) 16 (+3)13 (+1)
Skills Arcana +2, Performance +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 500 sp. Iolite (50 gp).


Social Check DCs


Mastema Ennui, Female Tiefling [Permalink]

Personal [hide]

Description: She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She has a moderate pudge and is not very fit. Her red hair is lengthy and is close to two feet long. Her skin is flawless and her gold eyes scan people very quickly.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.

History: The child of a Locksmith, who enjoyed hunting, Mastema was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Mastema took refuge in the old dungeon and found the beat up crossbow and armor she uses now. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: She is a bit of a kleptomaniac; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Entrepeneur. Flaws: Secretive. Bonds: Attractive, Criminal record, Nature. Occupation: Painter

Voice: Indian accent

Attributes [hide]

Mastema Ennui, Female Tiefling Commoner 2
Medium (4'9") Tiefling, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)14 (+2) 17 (+3)18 (+4)
Skills Animal Handling +5, Religion +4
Senses Passive Perception 13
Languages Common, Abyssal, Halfling
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 300 sp.


Social Check DCs

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