Baggi Trowbridge, Female Half-Orc [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across her face, she wears a robe, a symbol of the sun god around her neck, and a mace on her belt. Her black hair is wavy and long. She has a tattooed face.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She is harsh and unforgiving.
History: Born in the south to a Bounty Hunter, Baggi learned a great deal about her father's area of expertise. A gypsy cursed her at a young age, leading to her ugly appearance. She became a Bounty Hunter soon after.
Motivation: Expand her business.
Ideals: Fighting, Impeccable. Flaws: Antagonistic, Ugly. Bonds: Job. Occupation: Bounty Hunter
Voice: Scottish accent
Attributes [hide]
Medium (6'2") Half-Orc, Chaotic Good (CR 2)
Armor Class 12
Hit Points 13 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 16 (+3) | 9 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +3
Possessions: 300 sp. 1 Hourglass.
Flame Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a penchant for wearing a ring with an oversized amber on his left hand. His white fur is lengthy and is close to two feet long. He has gleaming, smiling green eyes.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is obsessed with finding treasure.
History: Flame lived on a farm with his mother, near the main road leading to a nearby town. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Expand his business; and he has money and likes to spend it
Bonds: Rich, Job, Adventurer, Family. Occupation: Bounty Hunter
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'9") Tabaxi, Neutral Good (CR 2)
Armor Class 15
Hit Points 14 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 20 (+5) | 13 (+1) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +7 / 1d6+5, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 240 gp. Solid gold idol (200 gp).
Nimble Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears a well pressed and immaculate suit (or dress). His gray fur is drawn into a tight pony tail with a cross scrunchie. His hazel eyes have a joyful gleam in them most of the time.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: His parents moved while he was still in utero so he is the first generation to be born here. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has dedicated himself to building a better village for his children.
Motivation: He wants to meet his childhood hero; and a need for knowledge about a nearby landmark
Flaws: Shy. Bonds: Has a crush, Adventurer, Immigrant, Religious. Occupation: Mayor
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Good (CR 4)
Armor Class 14
Hit Points 13 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 13 (+1) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 6 |
Possessions: Jasper (60 gp). Chalcedony (60 gp). Deep blue spinel (500 gp). Chrysoprase (60 gp). 3 Acid flasks. 2 Tanglefoot bags.
Gomory Weary, Female Tiefling [Permalink]
Personal [hide]
Description: She tends to wear a large green jacket. She is physically well-built. Her chestnut hair is lengthy. She has gleaming, smiling silver eyes.
Personality: Eccentric and domineering, Gomory will drive conversation. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: She was born to a criminal king-pin and mafia family Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. Recently she has begun working with bootleggers and crooks.
Motivation: Someone believes her a fraud; and she has decided she is irredeemable
Ideals: Extrovert. Flaws: Impulsive, Antagonistic. Bonds: Criminal record, Enemies. Occupation: Dilettante
Voice: Scottish accent
Attributes [hide]
Medium (6'3") Tiefling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Aquan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 120 gp.
Shautha Hackney, Female Half-Orc [Permalink]
Personal [hide]
Description: This slender woman stands about 6'1". She wears loose pants and a collared shirt complete with sweater beneath her coat. She has a long white ponytail with little hanging trinkets. Her eyes are a pleasant violet.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Shautha is combative with any and all who dare try her patience in the slightest.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To prove her worth to the world; and she feels that her past leaves her morally obligated to help
Ideals: Joker, Justice. Flaws: Disease, Impulsive. Bonds: Mentor. Occupation: Locksmith
Voice: Speaks in third person
Attributes [hide]
Medium (6'1") Half-Orc, Lawful Good (CR 2)
Armor Class 10
Hit Points 12 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 10 (+0) | 9 (-1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 390 gp.
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