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NPC Generator

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Advanced [show]


Habor Rage, Male Tiefling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears dull black sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sword, just in case. His hair, while still mostly chestnut, has prominent grey streaks. His fierce red eyes like to dwell on things.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He works hard and plays hard.

History: Habor lived on a farm with his father, near the main road leading to a nearby town. Cursed with unlife at a very young age, Habor has worked very hard to control his curse. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Wants to raise his children well.

Ideals: Athletic, Disciplined. Flaws: Hedonist, Disease. Bonds: Family. Occupation: Performer

Voice: Sounds elderly

Attributes [hide]

Habor Rage, Male Tiefling Warrior 3
Medium (5'11") Tiefling, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)13 (+1) 13 (+1)20 (+5)
Skills Animal Handling +3, Stealth +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 300 gp.


Social Check DCs


Arnold Adley, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears rags and sports a simple walking cane. His auburn hair is still thick. His violet eyes dart from person to person.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Arnold was born in the south. At a young age he loved to build and create. Arnold was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He's repulsed by the PC; and he has a rivalry with the church that dominates his actions

Ideals: Persistence, Philantrophist. Flaws: Antagonistic. Bonds: Poor, Religious. Occupation: Jeweler

Voice: Speaks fast with a slight lisp

Attributes [hide]

Arnold Adley, Male Human Druid 1
Medium (5'11") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)14 (+2) 11 (+0)16 (+3)
Skills Deception +5, Performance +5
Senses Passive Perception 10
Languages Common, Undercommon, Draconic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 160 gp.


Social Check DCs


Ulfgar Bofdann, Male Dwarf [Permalink]

Personal [hide]

Description: He is a mite stocky and wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He wears his hair in dreadlocks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. A friendly and beautiful Dwarf, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has set out to sabotage the competition.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Flaws: Disease, Insomniac. Bonds: Rich, Attractive, Job. Occupation: Guard

Voice: Australian accent

Attributes [hide]

Ulfgar Bofdann, Male Dwarf Commoner 2
Medium (4'4") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)9 (-1) 14 (+2)14 (+2)
Skills Perception +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 4000 cp. 1 Hourglass.


Social Check DCs


Bree Honeypot, Female Halfling [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a tea of some kind. She wears light armors faded through time and improper care, marred by teas. Her head has been shaved. Her eyes are likewise violet.

Personality: She is erratic and paranoid. She believes orcs are coming to abduct people. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Bree was born in the west. At a young age she loved to build and create. She found a children's book about a Halfling Monk who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She is searching for what she claims is her rightful reward.

Motivation: Many orcs want her driven away.

Ideals: Persistence. Flaws: Ugly. Bonds: Enemies, Adventurer. Occupation: Carter

Voice: Raspy

Attributes [hide]

Bree Honeypot, Female Halfling Monk 1
Small (3'0") Halfling, Neutral Good (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)16 (+3) 13 (+1)9 (-1)
Skills Acrobatics +5, Performance +1
Senses Passive Perception 11
Languages Common, Halfling, Orc, Aquan, Terran
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +2

Possessions: 400 sp. Jasper (60 gp).


Social Check DCs


Shanairla Accord, Female Half-Elf [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a beer of some kind. She wears dull violet sweaters, loose tan pants, and alligator leather shoes. Beneath her sweater she keeps a concealed shield, just in case, marred by beers. Her brown hair is knotted and matted. Her eyes are green and she is always smoking a pipe.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: Sold as a small child to a necromancer, Shanairla was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She took every job she could get her hands on, but the opportunities for Half-Elves in the west were limited. She left for the west, certain she would find work there.

Motivation: She seems to be bored by most things.

Flaws: Ugly, Mundane. Bonds: Criminal record, Mentor, Immigrant. Occupation: Sellsword

Voice: Sensual and smooth

Attributes [hide]

Shanairla Accord, Female Half-Elf Bard 2
Medium (4'9") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 14 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 14 (+2)12 (+1) 14 (+2)10 (+0)
Skills Acrobatics +1, Performance +2
Senses Passive Perception 12
Languages Common, Elven, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11300

Possessions: 190 gp.


Social Check DCs

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