Igden Daergel, Male Gnome [Permalink]
Personal [hide]
Description: He is scrawny and has patchy silver stubble. He is typically in his Dyer uniform. He has a hunchback. He keeps his silver hair in a flapper bob. His eyes are green and he is always smoking a pipe.
Personality: He has always had a great fascination with Elven culture. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Born to a pair of adventurers, Igden grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Elven companion (his 'brother'). He now owns his own business.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Ugly, Racist. Bonds: Job, In love, Adventurer. Occupation: Dyer
Voice: Pronounces O like U
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 17 (+3) | 17 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Infernal, Orc, Goblin
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +3
Possessions: 200 gp. Coral (90 gp). Hematite (7 gp).
Aust Connors, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His chestnut hair is smooth and relatively long. His eyes are violet and he is always smoking a pipe.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He has a habit of throwing himself into exceedingly dangerous situations.
History: His mother raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. He has worked as a Guard like his father before him.
Motivation: Sabotage a competitor; and he feels kind of lost in life
Flaws: Impulsive, Depressed. Bonds: Rich, Attractive, Nature, Job. Occupation: Guard
Voice: Slow speaker
Attributes [hide]
Medium (5'8") Half-Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 9 (-1) | 13 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Goblin
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
Possessions: 20 gp. 1 Climber’s kit.
Einkil Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: The light-skinned man stands 3'11" and wears a weathered and beat up set of banded mail beneath an oversized grey coat. His golden hair is cut short with large spiked bangs in the front. His eyes are amber and he is always smoking a pipe.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. Further he is a bit of a stoner and is frequently out of it.
History: He is the product a well kept family trust fund and as such has never really known need. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To reunite with his absent father.
Ideals: Fighting. Flaws: Addict. Bonds: Rich, Family. Occupation: Assassin
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 31 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 18 (+4) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
Possessions: 1000 cp. 1 Masterwork Common Melee.
Bucklal Greenleaf, Male Halfling [Permalink]
Personal [hide]
Description: 2'11" and muscular, this western man is generally shirtless and showing off his tattooed chest. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His ears are large.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Born to a pair of adventurers, Bucklal grew up listening to his mother's many stories. His homeland was ravaged by war and he spent much of his life rebuilding it. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To be a Cartwright again; and meet up once more with his childhood friend
Ideals: Athletic. Flaws: Ugly, Forgetful, PTSD. Bonds: Job, Adventurer. Occupation: Interpreter
Voice: Italian accent
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 1)
Armor Class 14
Hit Points 5 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 8 (-1) | 18 (+4) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Orc, Druidic, Gnoll, Auran
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 500 sp.
Harriet Stoutman, Female Halfling [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She wears very tight pants and wife beaters, though occasionally she sports a white coat. Her head has been shaved. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: She was raised in a forest tribe. A gifted student she started as a Ploughman, but she got bored and became a Barkeep. She ran away from her former home and has been making her living as a Barkeep for the past few years.
Motivation: She is not mentally stable, and does not behave rationally; and wants to open a new tavern
Ideals: Joker. Flaws: Ugly, Insane. Bonds: Job, Nature. Occupation: Barkeep
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'1") Halfling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 13 (+1) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Aquan, Terran, Orc
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 120 gp. 1 Masterwork Common Melee.
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