Mozû Dudley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is a husky man, who wears loose pants and a collared shirt complete with sweater beneath his coat. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He is baby faced.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. When he's not drinking or sleeping the drinks off, he's doing music.
History: He was born at the edge of vast island. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Mozû took refuge in the old dungeon and found the beat up scimitar and armor he uses now. He was granted psionic powers by his dying brother.
Motivation: He seems to be bored by most things; and to find somewhere to settle down
Ideals: Joker, Artistic, Gifted. Flaws: Mundane. Bonds: Nature. Occupation: Shoemaker
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'10") Half-Orc, True Neutral (CR 2)
Armor Class 13
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 13 (+1) | 6 (-2) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
Possessions: 2000 sp. 1 Masterwork studded leather.
Mugrunden Ebynichtomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. His attire stands in sharp contrast to his halberd, which is beautifully polished and possesses an ornate carving of a cross on it. He wears his green crest up. His otherwise smooth face is marked with small tiny scars.
Personality: He loves telling others what to do and how they should feel about things. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Unemployed mother left him crippled. He now owns his own business.
Motivation: To find somewhere to settle down; and wants to open a new tavern
Ideals: Opinionated. Flaws: Impulsive, Disease, Mundane. Bonds: Job. Occupation: Mayor
Voice: Voice breaks
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 12 (+1) | 15 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Celestial, Goblin
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Agatha Hart, Female Half-Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a simple violet robe with brown stripes complete with hood. Her hair is black, silky, and of moderate length. She has gleaming, smiling brown eyes.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She does not trust anyone and sleeps with one eye open.
History: Agatha lived on a farm with her father, near the main road leading to a nearby town. From her teen years she was always beautiful and desirable, so people have always doted on her. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: Doesn't want to be a Junk Dealer and was forced into it by her family.
Ideals: Joker. Flaws: Insomniac. Bonds: Attractive, Family. Occupation: Junk Dealer
Voice: Thin and wheezing
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Good (CR 2)
Armor Class 12
Hit Points 13 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 16 (+3) | 10 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 150 gp. Rock crystal (70 gp). Azurite (10 gp).
Lone Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'0" has a big stupid grin on his face most of the time. He wears skinny pants and wears a brown and grey robe with the hood down. His yellow fur is drawn into a tight pony tail with a skull scrunchie. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is happy with his job as a Shipwright. He turns his eye from what people do, preferring to live and let live. A true patriot, Lone would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. A gifted student he started as a Animal Trainer, but he got bored and became a Shipwright. He then took over the family business and is one of the better Shipwright for hire.
Motivation: To end his boredom; and he is content
Flaws: Insomniac, Mundane. Bonds: Job, Military, Immigrant. Occupation: Shipwright
Voice: Switch between two voices
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Good (CR 1)
Armor Class 12
Hit Points 11 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 9 (-1) | 14 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnoll, Draconic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 70 gp.
Sindri Munggen, Male Gnome [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is dark but he possesses many brown ritualistic tattoos. He wears a tight fitting blue shirt and pants. He has wavy white hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: Calm and collected, he is a well trained Navigator. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. There was a wharf not far from home where he often wandered off to fish. He inherited the family business which he has now maintained for 2 years.
Motivation: To get a good night's sleep; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Insomniac. Bonds: Job, Rich, Nature. Occupation: Navigator
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 17 (+3) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 4000 cp.
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