Whurdred Ungart, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is very fat, and is wearing a tight grey one piece outfit complete with pants, hood, and a cape. She sports golden long hair. Her eyes are gray and she is always smoking a pipe.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She receives visions of the future at random moments
History: She was born to a criminal king-pin and mafia family Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She ran away from her former home and has been making her living as a Map Maker for the past few years.
Motivation: To find somewhere to settle down; and she'd like to take her coworkers down a peg
Ideals: Gifted. Flaws: Ugly, Mundane. Bonds: Job, Criminal record. Occupation: Map Maker
Voice: Old Prospector
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 14 (+2) | 11 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Aquan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +0
Possessions: 4000 cp. Amethyst (160 gp).
Sekhmet Art, Female Tiefling [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a green vest and prefers blue and brown shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her white hair is still thick. This gold eyed easterner is not easily forgotten.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: She comes from a rich eastern family. She worked as a nervous Layabout and found it very stressful. She inherited the family business which she has now maintained for 3 years.
Motivation: She doesn't get along with people that don't share her tastes; and she'd like to take her coworkers down a peg
Ideals: Impeccable. Flaws: Ugly. Bonds: Slave, Rich, Job. Occupation: Layabout
Voice: Slurs words
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Good (CR 3)
Armor Class 13
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 9 (-1) | 11 (+0) | 11 (+0) | 20 (+5) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 200 gp.
Rose Goodbarrel, Female Halfling [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 3'2" and sports red clothing, slightly heavier than average wear. She has styled her black hair well, parting it to the right. She has a tattooed face.
Personality: She can speak with the recently deceased. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Her father raised her in a mountain cabin. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Wants to raise her children well; and find a way to reverse the transformation of her brother
Ideals: Gifted, Philantrophist, Justice. Bonds: Nature, Family. Occupation: Tanner
Voice: pre-pubescent
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 8 (-1) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Sylvan, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 160 gp.
Emerald Of Ebony, Female Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky woman wears a fancy brown dress. Her black fur is slicked back into a classic pompadour. Her eyes are a pleasant hazel.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-brother.
History: Emerald was born with her mother's beautiful face. Her mother took her hunting and taught her how to get in the mind of other creatures. She got away from her former life and has fallen to alcoholism.
Motivation: To reunite with her old friends; and regain custody of her daughter
Ideals: Optimist. Flaws: Addict. Bonds: Attractive, Family, Nature, Adventurer. Occupation: Roofer
Voice: pre-pubescent
Attributes [hide]
Medium (4'7") Tabaxi, Neutral Good (CR 2)
Armor Class 14
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 9 (-1) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 400 sp.
Purban Elderberry, Male Halfling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His blonde hair is cut short with large spiked bangs in the front. His gray eyes have a joyful gleam in them most of the time.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Like his father and his brother before him, after school he went straight into learning to become a Locksmith. He has worked as a Locksmith like his father before him.
Motivation: Wants to open a new tavern; and he loathes his own lifestyle
Ideals: Logical. Flaws: Antagonistic, Mundane, Depressed. Bonds: Job. Occupation: Locksmith
Voice: High pitched and raspy
Attributes [hide]
Small (2'11") Halfling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 9 (-1) | 10 (+0) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 sp.
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Their contribution stands as a beacon of hope for all adventurers!
