Altho Cherrycheeks, Male Halfling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears baggy red pantaloons and a tan scarf. Beneath his clothing is a huge mess of scar tissue. His black hair and beard is wavy and long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Sold as a small child to a necromancer, Altho was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His family was turned out during the war. He and his family wandered south to less war torn lands. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Wants to open a new tavern; and to unite with his sister
Ideals: Joker, Justice. Flaws: PTSD. Bonds: Slave, Mentor. Occupation: Assassin
Voice: Smooth and feminine
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 12 (+1) | 13 (+1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Halfling, Orc
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 20 gp.
Katherine Springfield, Female Human [Permalink]
Personal [hide]
Description: 5'6" and lanky with angular features, she is an attractive figure. She wears a robe, a symbol of magic around her neck, and a mace on her belt. Her black hair is greying along the sides and has receded to reveal a widow's peak. She tend to wears goggles to shield her eyes.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: She was born at the edge of vast island. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: To prove her worth to the world.
Ideals: Fighting. Flaws: Shy, Impulsive. Bonds: Attractive, Nature. Occupation: Farmer
Voice: High pitched and raspy
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 11 (+0) | 12 (+1) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 10 pp. Pink pearl (160 gp). 1 Banded mail.
Criella Instinct, Female Tiefling [Permalink]
Personal [hide]
Description: She likes to wear darkened spectacles and heavy clothing, no matter the weather. She is bristling with hidden weapons, mostly bows and longbows. She wears a broad hat to cover her moderate length silver hair. She wears a mask on her face.
Personality: Calm and collected, she is a well trained Painter. She pushes her goals aggressively. She is also a coward if confronted.
History: She got into the Painter business at a young age. She took after her father in leading caravans. Because they were valued, her father taught her to defend herself. When her father died while fighting goblins, the young Criella began to lead the lost caravan. Recently she has begun working with bootleggers and crooks.
Motivation: Wants to open a new tavern; and she feels that her past leaves her morally obligated to help
Ideals: Entrepeneur. Flaws: Fearful. Bonds: Criminal record, Job, Enemies. Occupation: Painter
Voice: Relaxed voice
Attributes [hide]
Medium (5'7") Tiefling, True Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 14 (+2) | 14 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Sylvan, Halfling
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 100 gp.
Greeba Digby, Female Half-Orc [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears white leather gloves, a white jacket, and tight pants. She wears a feathered hat to hide her balding. She has gray eyes and a white hat with a tan feather.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She takes great joy in being the best Shoemaker in town.
History: Greeba hails from a village terrorized by drow. Her father had invested heavily in several trade routes and wanted her to inherit them. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Revenge; and she'd like to take her coworkers down a peg
Flaws: Ugly, Depressed. Bonds: Job, Enemies, Rich. Occupation: Shoemaker
Voice: Spits and sputters
Attributes [hide]
Medium (5'8") Half-Orc, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 16 (+3) | 14 (+2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Druidic, Sylvan
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 100 gp.
Hugh Ansley, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he typically wears grey cloth garments or leather armor. His head has been shaved. He has a dull look in his brown eyes.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is harsh and unforgiving.
History: The child of eastern immigrants he idolized his father. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Gifted. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Crown-heir
Voice: Spits words with contempt
Attributes [hide]
Medium (6'4") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 12 (+1) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 30 gp. 1 Good lock.
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Their contribution stands as a beacon of hope for all adventurers!