Trag Thackeray, Male Half-Orc [Permalink]
Personal [hide]
Description: He is scrawny and has patchy brown stubble. He is well dressed, constantly wearing a black suit, green shirt, and brown tie. He has a hunchback. His brown hair is braided into rings. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. Trag enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was raised in a white middle class family as the only child. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Trag took refuge in the ruined castle and found the beat up hand crossbow and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He seems to be bored by most things; and to find somewhere to settle down
Ideals: Opinionated. Flaws: Ugly, Hedonist, Mundane. Bonds: Nature. Occupation: Banker
Voice: Indian accent
Attributes [hide]
Medium (6'5") Half-Orc, Neutral Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 10 (+0) | 12 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Halfling
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 150 gp. Jade (80 gp).
Hunter Tinley, Male Human [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he wears a grey tunic with black highlights, and long white pants that bunch up around his shoes. He is bald on top and has large brown tufts of hair around his ears. His eyes are hazel and beady.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. A true patriot, Hunter would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born to a criminal king-pin and mafia family While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. After a long history of fighting, Hunter and his spouse have recently divorced.
Motivation: He's looking for his big break; and he is being blackmailed/forced/etc and this influences his actions
Flaws: Ugly, Antagonistic, Insane. Bonds: Military, Criminal record, Adventurer. Occupation: Baker
Voice: Old Prospector
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 15 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 90 gp. Onyx (80 gp).
Thodris Deepdelver, Female Dwarf [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Dwarves. Her skin is light but she possesses many pastel ritualistic tattoos. She tends to wear a grey poncho over her likewise colored trousers and shirt. Her hair is chestnut and curly. She wears round tiny glasses practically rammed into her face.
Personality: Calm and collected, she is a well trained Dyer. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-sister.
History: She was born in a small desert village. Like her mother and her sister before her, after school she went straight into learning to become a Dyer. She was granted necromantic powers by her dying sister.
Motivation: Sabotage a competitor; and wants to have a good time and be beloved
Ideals: Gifted, Optimist. Bonds: Job, Family, Nature. Occupation: Dyer
Voice: Russian accent
Attributes [hide]
Medium (4'1") Dwarf, True Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 16 (+3) | 11 (+0) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 1 |
Possessions: 3 Smokesticks.
Shamil Nopenstallen, Female Gnome [Permalink]
Personal [hide]
Description: 3'5" and muscular, this northern woman usually wears her tan robe and has her monstrous two handed axe always slung over her shoulder. Her black hair is braided into rings. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is very quiet and rarely speaks above a whisper. Animals are drawn to her, and she is able to talk to them.
History: Born in the north to a Mercenary, Shamil learned a great deal about her mother's area of expertise. Her childhood dream was to be a Fisher, but she was a colossal failure. She became a Mercenary soon after.
Motivation: Further expansion of business.
Ideals: Athletic, Gifted. Flaws: Shy. Bonds: Attractive, Job. Occupation: Mercenary
Voice: Posh accent
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 4)
Armor Class 14
Hit Points 20 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Abyssal, Goblin
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 600 gp.
Yurk Morley, Male Half-Orc [Permalink]
Personal [hide]
Description: He usually wears his black robe and has his trident always slung over his shoulder. His golden hair is thinning but still full. His eyes are gray and catlike.
Personality: Aggressive, abrasive, and angry, Yurk embodies much of what other species detest in the Half-Orcs. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Several ex partners dislike his way of doing things and want revenge; and someone believes him a fraud
Ideals: Persistence. Flaws: Antagonistic, Impulsive. Bonds: Rich, Enemies. Occupation: Bather
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'0") Half-Orc, Neutral Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 10 (+0) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Goblin, Elven
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 20 pp. 1 Silk rope.
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