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NPC Generator

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Advanced [show]


Eleanor Flows, Female Half-Elf [Permalink]

Personal [hide]

Description: A pudgy woman standing about 5'6" has a big stupid grin on her face most of the time. She prefers to wear yellow pants and tee shirts. Her black hair is greying along the sides and has receded to reveal a widow's peak. Her amber eyes are slightly larger than normal.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.

History: She was born to loving parents in a slum to the west. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Obtaining odd cultural Tiefling artifacts is her passion; and she has comitted a past crime that haunts her to this day

Ideals: Optimist. Bonds: Has a crush, Adventurer, Poor, Criminal record. Occupation: Scribe

Voice: Smooth and feminine

Attributes [hide]

Eleanor Flows, Female Half-Elf Wizard 3
Medium (5'6") Half-Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)15 (+2) 14 (+2)13 (+1)
Skills Acrobatics +3, Arcana +4
Senses Passive Perception 12
Languages Common, Elven, Giant, Halfling
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 200 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gennal Selevarun, Male Half-Elf [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has dyed his greying golden hair a little too much giving a sharp golden color. His violet eyes have a joyful gleam in them most of the time.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He enjoys reading and quiet.

History: He comes from a rich western family. He struck it rich when he found rare goods in large quantities. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Joker, Logical. Flaws: Ugly. Bonds: Rich. Occupation: Locksmith

Voice: Sore throat, cough

Attributes [hide]

Gennal Selevarun, Male Half-Elf Ranger 2
Medium (5'0") Half-Elf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)18 (+4) 11 (+0)14 (+2)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 10
Languages Common, Elven, Draconic, Giant, Ignan, Halfling
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 230 gp. 1 Everburning torch.


Social Check DCs


Dûgz Denholm, Male Half-Orc [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate, and he perpetually has his club ready. His black hair is lengthy and is close to two feet long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Dûgz is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. A true patriot, Dûgz would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Dûgz was born the youngest of three triplets. When Dûgz reached his early adolescence his Half-Orc father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dûgz fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Find a way to reverse the transformation of his sister; and doesn't want to be a brewer and was forced into it by his family

Ideals: Fighting, Extrovert. Bonds: Military, Family. Occupation: Brewer

Voice: German accent

Attributes [hide]

Dûgz Denholm, Male Half-Orc Cleric 2
Medium (5'0") Half-Orc, Lawful Evil (CR 2)
Armor Class 14
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 14 (+2)14 (+2) 15 (+2)10 (+0)
Skills Deception +2, Perception +4
Senses Passive Perception 14
Languages Common, Orc, Abyssal, Goblin
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 370 gp. Amethyst (50 gp). Golden pearl (50 gp).


Social Check DCs


Modean Justice, Male Tiefling [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has wavy dark red hair. His gold eyes lackadaisically let the world flow into them.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Modean was born into a poor family. Growing up, he dreamt of becoming a Ranger, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Ranger in service of a powerful lord somewhere. Modean abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hammer.

Motivation: He's looking for his big break.

Ideals: Optimist, Justice. Bonds: Attractive, Poor, Adventurer. Occupation: Sailor

Voice: Australian accent

Attributes [hide]

Modean Justice, Male Tiefling Ranger 1
Medium (6'5") Tiefling, Neutral Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)17 (+3) 15 (+2)17 (+3)
Skills Investigation +5, Survival +4
Senses Passive Perception 12
Languages Common, Infernal, Sylvan, Aquan
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 600 sp. White pearl (70 gp).


Social Check DCs


Cora Honeypot, Female Halfling [Permalink]

Personal [hide]

Description: She dresses well, wearing red shirts, loose pants, and blazers most of the time, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'2" when asserting herself. Her white hair is thinning but still full. She has several tiny aquamarine earrings on each ear.

Personality: She is a hateful person. She taunts others and blames them for her problems. She takes great joy in being the best Miller in town.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her mother had invested heavily in several trade routes and wanted her to inherit them. She tends to her Miller job now, and dutifully fulfills any obligations she has.

Motivation: She uses money and sex appeal to get what she needs; and wants to open a new tavern

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Rich, Job. Occupation: Miller

Voice: Laughs frequently while speaking

Attributes [hide]

Cora Honeypot, Female Halfling Cleric 1
Small (3'2") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)13 (+1) 12 (+1)9 (-1)
Skills Arcana +3, Insight +3
Senses Passive Perception 11
Languages Common, Halfling, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 5000 cp.


Social Check DCs

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