Baern Goldfinder, Male Dwarf [Permalink]
Personal [hide]
Description: This light-skinned male wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is tall, broad shouldered and powerfully built. He has a small bristly mustache and wavy red hair. He wears round tiny glasses practically rammed into his face.
Personality: Baern is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His father was a soldier and died while he was still young. Baern was left his father's suit of armor and trained in its use and care. He has drifted from career to career and currently works as a Server.
Motivation: To be a Miller again.
Ideals: Extrovert, Entrepeneur. Bonds: Military, Job. Occupation: Server
Voice: Scottish accent
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 14 (+2) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 |
Possessions: 500 sp. Chrysoprase (70 gp). Amethyst (160 gp).
Heward Mitchell, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears loose pants and a collared shirt complete with sweater beneath his coat. He has a small bristly mustache and wavy auburn hair. His thin eyebrows rest above his beady amber eyes.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was raised by priests from a young age. A gifted student he started as a Animal Trainer, but he got bored and became a Crown-heir. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to open a new tavern; and he is compelled to act according to his religious beliefs
Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Religious, Mentor. Occupation: Crown-heir
Voice: Rolls R's
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 10 (+0) | 9 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 15
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
Possessions: 200 sp. 1 Masterwork Common Ranged Weapon.
Jak Greenbottle, Male Halfling [Permalink]
Personal [hide]
Description: A 3'1" southern man, he wears very tight pants and wife beaters, though occasionally he sports a red coat. His blonde hair is greasy and uncared for. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Stoic and calm, he prefers to meditate than take action. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born to a pair of adventurers, Jak grew up listening to his mother's many stories. In his 10th year, his parents were killed by a dire rats raid, leaving Jak alone in the world. After a stint in an orphanage, he was adopted. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero
Ideals: Disciplined. Flaws: Ugly, Insane. Bonds: Adventurer, Enemies. Occupation: Server
Voice: Irish accent
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 15 (+2) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Aquan
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 160 gp.
Kairon Music, Male Tiefling [Permalink]
Personal [hide]
Description: He is a husky man, who prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His blue hair is thinning but still full. His white eyes are slightly larger than normal.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He is the product a well kept family trust fund and as such has never really known need. His mother was a mechanic, and taught him how to fix just about anything. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To pay off his debts; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Justice, Persistence. Bonds: Rich, Adventurer, Debt. Occupation: Barber
Voice: Sore throat, cough
Attributes [hide]
Medium (6'2") Tiefling, Lawful Good (CR 1)
Armor Class 11
Hit Points 11 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 9 (-1) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
Possessions: 6000 cp.
Darrow Underbough, Male Halfling [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing a long, white cloak. He wears a top hat to hide his balding. His violet unseeing eyes seem to look past you.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born in the south. His homeland was ravaged by war and he spent much of his life rebuilding it. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is content; and to end his boredom
Ideals: Joker. Flaws: Disease, PTSD, Mundane. Bonds: Attractive, Immigrant. Occupation: Herbalist
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'4") Halfling, Lawful Good (CR 1)
Armor Class 14
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 14 (+2) | 9 (-1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp.
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Their contribution stands as a beacon of hope for all adventurers!