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NPC Generator

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Advanced [show]


Geva Marlee, Female Human [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is generally shirtless and showing off her tattooed chest. She has a very tight haircut. Her skin is flawless and her green eyes scan people very quickly.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Her parents moved while she was still in utero so she is the first generation to be born here. A gifted student she started as a Interpreter, but she got bored and became a Marshal. She has dedicated herself to building a better world.

Motivation: Meet up once more with her childhood friend; and a need for knowledge about a nearby landmark

Ideals: Persistence. Bonds: Immigrant, Attractive, Religious, Job, Adventurer. Occupation: Marshal

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Geva Marlee, Female Human Cleric 1
Medium (5'5") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)11 (+0) 14 (+2)17 (+3)
Skills Arcana +2, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 20 gp. Obsidian (5 gp). 1 Buckler.


Social Check DCs


Korfel Beitz, Male Half-Elf [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'1" and tends to wear a large yellow jacket. His long blonde hair reaches down to his waist. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He is extraordinarily eccentric. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Korfel was raised in a hard working conservative environment. He was taken from his home at a very young age. He tends to his Healer job now, and dutifully fulfills any obligations he has.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend

Flaws: Insane, Shy. Bonds: Job, Slave, Adventurer. Occupation: Healer

Voice: Voice breaks

Attributes [hide]

Korfel Beitz, Male Half-Elf Paladin 3
Medium (5'1") Half-Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)12 (+1) 12 (+1)15 (+2)
Skills Nature +3, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 300 gp. 1 Good lock. 1 Silk rope. 1 Silk rope.


Social Check DCs


Karg Norton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a white costume with the symbols of the sun god on his torso. He wears his auburn hair up. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: Karg hails from a village terrorized by dire rats. He helped his mother out around the business and became quite the natural. He used his abilities to trick people and travel the world for free.

Motivation: Further expansion of business; and someone believes him a fraud

Ideals: Joker. Bonds: Attractive, Criminal record, Enemies, Job. Occupation: Bookbinder

Voice: Voice breaks

Attributes [hide]

Karg Norton, Male Half-Orc Cleric 2
Medium (5'6") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 13 (+1)12 (+1) 12 (+1)15 (+2)
Skills Acrobatics +4, Deception +4
Senses Passive Perception 11
Languages Common, Orc, Giant
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 330 gp. 1 Masterwork Common Melee.


Social Check DCs


Aramil Blumenthal, Male Half-Elf [Permalink]

Personal [hide]

Description: This eastern man is perpetually draped in fineries, but all of this concealed by his earthly robes.. His clothes are grease stained in places. His hair is auburn and curly. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Aramil speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has a small toy that he constantly fidgets with.

History: Born to a Locksmith, his mother struggled to pay the bills. Aramil was born on a far eastern forest where he grew up under the tutelage of his mother, an expert Layabout. He's since become an addict/alcoholic.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Addict. Bonds: Attractive, Poor, Immigrant. Occupation: Layabout

Voice: Pronounces O like U

Attributes [hide]

Aramil Blumenthal, Male Half-Elf Paladin 2
Medium (5'9") Half-Elf, Lawful Good (CR 2)
Armor Class 10
Hit Points 19 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 18 (+4)9 (-1) 15 (+2)15 (+2)
Skills Animal Handling +4, Deception +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 180 gp.


Social Check DCs


Sun Of Ebony, Female Tabaxi [Permalink]

Personal [hide]

Description: This malnourished woman dresses in brown turtlenecks beneath a green coat with brown slacks. Her gray fur is lengthy. She tend to wears goggles to shield her eyes.

Personality: She snorts whenever she laughs or is feeling confident. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: She served in the navy to pay for her family's outstanding loans. When Sun reached her early adolescence her Tabaxi mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She used her abilities to travel the world and help people.

Motivation: To prove her worth to the world; and find a way to reverse the transformation of her brother

Ideals: Philantrophist. Flaws: Impulsive. Bonds: Poor, Family, Military. Occupation: Animal Trainer

Voice: Deep voice with rolling R's

Attributes [hide]

Sun Of Ebony, Female Tabaxi Barbarian 1
Medium (4'7") Tabaxi, Neutral Good (CR 1)
Armor Class 12
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)12 (+1) 18 (+4)17 (+3)
Skills Acrobatics +4, Persuasion +5
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +5

Possessions: 100 sp.


Social Check DCs

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