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Advanced [show]


Markosian Ecstasy, Female Tiefling [Permalink]

Personal [hide]

Description: She wears black leather gloves, a black jacket, and tight pants. She wears a small hat to hide her balding. She has white eyes and a black hat with a white feather.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: Born to a pair of adventurers, Markosian grew up listening to her father's many stories. Her martial abilities were realized during a raid on her village. She has dedicated herself to building a better village for her children.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and meet up once more with her childhood friend

Ideals: Opinionated, Gifted. Flaws: Antagonistic. Bonds: Adventurer, Debt. Occupation: Ruler

Voice: Switch between two voices

Attributes [hide]

Markosian Ecstasy, Female Tiefling Fighter 2
Medium (4'10") Tiefling, Neutral Evil (CR 2)
Armor Class 11
Hit Points 16 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)13 (+1) 13 (+1)14 (+2)
Skills Arcana +3, Deception +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 130 gp. 1 Half-Plate.


Social Check DCs


Markosian Lithe, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She has a large green mantle and cape that has been intricately interwoven into her grey robe. Her hair is short and silver. She has several tiny opal earrings on each ear.

Personality: Her tongue was cut out and she uses sign language. A true patriot, Markosian would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: She was born in a small forest village. Her father was a soldier and died while she was still young. Markosian was left her father's suit of armor and trained in its use and care. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She has money and likes to spend it; and wants to work out more often

Ideals: Athletic. Flaws: Disease. Bonds: Rich, Military, Nature. Occupation: Hunter

Voice: Whispers

Attributes [hide]

Markosian Lithe, Female Tiefling Aristocrat 2
Medium (5'9") Tiefling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)18 (+4) 12 (+1)15 (+2)
Skills History +6, Intimidation +4
Senses Passive Perception 11
Languages Common, Draconic, Gnome, Halfling, Abyssal
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Emerald In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: He stands about 6'5" and wears a lot of dark rich colors, with gold accents. His right hand appears badly burned and disfigured. He sports a flattop fur cut. He has green eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He does not believe in violence as a means to an end. He is a dedicated Painter but believes his peers are too gung-ho.

History: Emerald lived on a farm with his mother, near the main road leading to a nearby town. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has been saving his money to try and buy his brother's freedom.

Motivation: An old rival family wants him found.

Ideals: Fighting, Pacifist. Bonds: Attractive, Family. Occupation: Painter

Voice: Rhymes sentences (sorry)

Attributes [hide]

Emerald In Shadow, Male Tabaxi Aristocrat 3
Medium (6'5") Tabaxi, Chaotic Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)8 (-1) 14 (+2)14 (+2)
Skills Animal Handling +4, Investigation +1
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Simon Gresham, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is wearing a long, grey cloak. He has done his best to style his golden hair to look like a famous performer. He wears a mask on his face.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born in the west, but his parents moved at a very young age to the north. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He was always very intelligent and has formed a secret society of freemasons.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Philantrophist. Flaws: Secretive. Bonds: Immigrant. Occupation: Soapmaker

Voice: Uses sign language

Attributes [hide]

Simon Gresham, Male Human Ranger 1
Medium (6'3") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)14 (+2) 14 (+2)18 (+4)
Skills History +4, Persuasion +6
Senses Passive Perception 12
Languages Common, Infernal, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 120 gp.


Social Check DCs


Mary Palomarez, Female Human [Permalink]

Personal [hide]

Description: She wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and carries longbows. Her brown hair is long and unkept. Her ears are large.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Mary was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. In her 18th year, her parents were killed by a giants raid, leaving Mary alone in the world. After a stint in an orphanage, she was adopted. She was recently attacked on the road and savagely beaten by bandits.

Motivation: A deep hatred of giants.

Ideals: Fighting, Persistence. Flaws: Ugly. Bonds: Poor, Enemies. Occupation: Map Maker

Voice: Hollow voice

Attributes [hide]

Mary Palomarez, Female Human Warlock 1
Medium (5'2") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 13 (+1)14 (+2) 15 (+2)13 (+1)
Skills Perception +4, Religion +4
Senses Passive Perception 14
Languages Common, Goblin, Dwarven
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1221000

Possessions: 50 gp. Amethyst (110 gp). 3 Holy water.


Social Check DCs

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