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NPC Generator

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Advanced [show]


Mara Heiser, Female Half-Elf [Permalink]

Personal [hide]

Description: She is lean but muscular and wears a yellow coat over a red low-cut shirt, and a deerstalker hat upon her head. Her chestnut hair is long and unkept. Her eyes are likewise violet. Her teeth are yellowed and unaligned.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She is obsessed with her god.

History: She was born several months after her mother was called into army service. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She has worked as a Roofer like her mother before her.

Motivation: Further expansion of business; and she wants nothing more than to rejoin the army

Ideals: Disciplined. Flaws: Ugly. Bonds: Religious, Military, Job. Occupation: Roofer

Voice: Low and grunting

Attributes [hide]

Mara Heiser, Female Half-Elf Sorcerer 4
Medium (5'9") Half-Elf, Lawful Evil (CR 4)
Armor Class 11
Hit Points 15 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)17 (+3) 9 (-1)14 (+2)
Skills Intimidation +4
Senses Passive Perception 9
Languages Common, Elven, Druidic, Auran, Goblin
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366300000

Possessions: 600 gp. 1 Masterwork Heavy wooden shield.


Social Check DCs


Emerald Of Claws, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears a well pressed and immaculate suit (or dress). She keeps her long gray fur kept up in a rat tail. She is missing an eye and her face is severely sunburned. Her one remaining eye shines amber.

Personality: She is very quiet and rarely speaks above a whisper. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Emerald was born the youngest of three triplets. One day when Emerald was young, her mother was sewing while trying to overcome the flu, when suddenly her mother dropped to the ground dead. Her mother had died from a severe disease that was unknown to the village doctor. Emerald was heart-stricken from the event, and her father started working long hours to provde for them. She has since lost track of the people in her past.

Motivation: Regain custody of her son; and to unite with her brother

Ideals: Philantrophist. Flaws: Ugly, Shy, PTSD. Bonds: Family. Occupation: Armorer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Emerald Of Claws, Female Tabaxi Barbarian 1
Medium (6'2") Tabaxi, True Neutral (CR 1)
Armor Class 10
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)13 (+1) 10 (+0)9 (-1)
Skills History +3, Performance +1
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 100 sp. Coral (100 gp).


Social Check DCs


Rurik Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult man, he dresses in brown turtlenecks beneath a blue coat with white slacks. His red hair is braided into rings. He wears round tiny glasses practically rammed into his face.

Personality: He is mildly Dwarf supremacist, though he does not identify as such. He uses divination through singing.

History: Born in the south to a Animal Trainer, Rurik learned a great deal about his father's area of expertise. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. He's also a talented Dyer, but doesn't like to broadcast it.

Motivation: Obtaining odd cultural Halfling artifacts is his passion; and to be a dyer again

Ideals: Gifted. Flaws: Racist. Bonds: Job, Adventurer. Occupation: Animal Trainer

Voice: Aggressive tone

Attributes [hide]

Rurik Steelfist, Male Dwarf Monk 1
Medium (4'4") Dwarf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)12 (+1) 16 (+3)10 (+0)
Skills Animal Handling +5, Investigation +3
Senses Passive Perception 13
Languages Common, Dwarven, Gnome
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 30 gp. 1 Banded mail.


Social Check DCs


Maynild LaHood, Female Half-Elf [Permalink]

Personal [hide]

Description: A moderately attractive woman, she is typically in her Adventurer uniform. Her white hair is well kept. Her fair skin shows little sign of her aristocratic breeding.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: From birth she was tutored by a cruel and relentless mentor. She was an apprentice working in her father's forge. She has worked as a Adventurer like her father before her.

Motivation: She's repulsed by the PC; and she'd like to take her coworkers down a peg

Flaws: Antagonistic. Bonds: Job, Attractive, Family, Mentor. Occupation: Adventurer

Voice: Farmer accent

Attributes [hide]

Maynild LaHood, Female Half-Elf Adept 1
Medium (5'8") Half-Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 10 (+0)14 (+2) 18 (+4)17 (+3)
Skills Stealth +4, Survival +6
Senses Passive Perception 14
Languages Common, Elven, Auran, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14310000

Possessions: 6000 cp.


Social Check DCs


Jane Bentham, Female Human [Permalink]

Personal [hide]

Description: She prefers to wear brown clothing when she does not wear armor. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her red hair is slicked back into a classic pompadour. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Born in the north to a Barkeep, Jane learned a great deal about her mother's area of expertise. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She is untrained/undisciplined, which makes her dangerous.

Motivation: Nothing but the best is good enough for her; and to be a fisher again

Ideals: Philantrophist, Impeccable. Flaws: Insomniac, Insane. Bonds: Adventurer, Job. Occupation: Barkeep

Voice: Voice breaks

Attributes [hide]

Jane Bentham, Female Human Ranger 1
Medium (5'10") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 14 (+2)16 (+3) 15 (+2)12 (+1)
Skills Intimidation +3, Medicine +4
Senses Passive Perception 12
Languages Common, Auran, Giant, Ignan
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1000 cp.


Social Check DCs

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