Olunt Steelfist, Male Dwarf [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. His chestnut hair is cut short with large spiked bangs in the front. He tend to wears goggles to shield his eyes.
Personality: He is almost excessively polite to everyone, even when angry. He plays an instrument quite well.
History: Born to a pair of adventurers, Olunt grew up listening to his father's many stories. When money was particularly tight he was walking through alleys when he overheard a Spy hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Adventurer, Poor. Occupation: Spy
Voice: Irish accent
Attributes [hide]
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 11 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 100 gp.
Alice Mellerelel, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears tattered old clothes. She carries with her a set of falchions, each one with a amber on the hilt. She only wears one on her belt and the other on her back. Her hair is greying and her face has many wrinkles. Her violet eyes have a joyful gleam in them most of the time.
Personality: She is witty, but her monotone delivery comes off as unnerving She is a font of random trivia from the lore and stories she has discovered
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. A gypsy cursed her at a young age, leading to her ugly appearance. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Alice fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To share knowledge with the world; and she is compelled to act according to her religious beliefs
Ideals: Fighting, Joker, Logical. Flaws: Ugly. Bonds: Religious. Occupation: Crown-heir
Voice: Italian accent
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 8 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: Deep green spinel (50 gp).
Nicor Excellence, Male Tiefling [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He keeps his black hair in a flapper bob. His fair skin shows little sign of his aristocratic breeding.
Personality: Nicor hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: A powerful necromancer made him what he is. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has never given up on his music dream.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Artistic. Bonds: Attractive, Religious, Mentor, Military. Occupation: Mayor
Voice: Strong lisp
Attributes [hide]
Medium (5'9") Tiefling, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Infernal, Giant
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 290 gp.
Qemuel Flair, Male Tiefling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears a wide-brimmed hat to cover his moderate length red hair. His eyes are likewise black. His teeth are white and perfect.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Born in the south his family was never financially stable. As a young adult he joined a group advocating for an improvement in Tiefling conditions. After months of barely getting by, Qemuel managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: He seems to be bored by most things; and to prove his worth to the world
Flaws: Mundane, Impulsive, Racist. Bonds: Attractive, Poor. Occupation: Cartwright
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'6") Tiefling, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 18 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 13 (+1) | 13 (+1) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Druidic
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 140 gp.
Fargrim Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His skin is also unnaturally pale. His deerstalker hat is riddled with cuts and holes. His face is scarred and worn.
Personality: He is witty, but his monotone delivery comes off as unnerving He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Fargrim was born the youngest of three triplets. His childhood dream was to be a Beggar, but he was a colossal failure. He struck the Actor job and began his own company from there.
Motivation: To be a Beggar again; and sabotage a competitor
Ideals: Joker. Flaws: Ugly. Bonds: Adventurer, Family, Job. Occupation: Actor
Voice: Smooth and feminine
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 16 (+3) | 14 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +1
Possessions: 140 pp. 1 Masterwork Common Ranged Weapon.
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