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Advanced [show]


Hadarai Koehlanna, Male Elf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a tight fitting blue shirt and pants. His moppish chestnut hair is in a traditional bowl cut. He wears a mask on his face.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. From his teen years he was always beautiful and desirable, so people have always doted on him. He is searching for what he claims is his rightful reward.

Motivation: Balancing his hectic life and new Carter responsibilities is difficult; and he wants nothing more than to rejoin the army

Flaws: Selfish. Bonds: Adventurer, Military, Attractive, Job. Occupation: Carter

Voice: Low and grunting

Attributes [hide]

Hadarai Koehlanna, Male Elf Rogue 1
Medium (4'9") Elf, Lawful Evil (CR 1)
Armor Class 14
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 13 (+1)13 (+1) 15 (+2)17 (+3)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Auran
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4

Possessions: 20 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Drogo Dalton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears tight fighting clothing, which leaves very little to the imagination. His blonde hair is lengthy. His violet eyes are slightly larger than normal.

Personality: Overbrimming with self-confidence, Drogo isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He is able to make almost anything out of random pieces of junk.

History: Drogo was born the youngest of three triplets. One day when Drogo was young, his mother was sewing while trying to overcome the flu, when suddenly his mother dropped to the ground dead. His mother had died from a severe disease that was unknown to the village doctor. Drogo was heart-stricken from the event, and his father started working long hours to provde for them. He was granted necromantic powers by his dying sister.

Motivation: An old rival family wants him found; and to reunite with his absent mother

Ideals: Fighting, Impeccable, Gifted. Flaws: PTSD. Bonds: Family. Occupation: Engraver

Voice: Ums and uhs a lot

Attributes [hide]

Drogo Dalton, Male Human Cleric 1
Medium (5'6") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)12 (+1) 18 (+4)10 (+0)
Skills Performance +2, Survival +6
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14310000000

Possessions: 5000 cp.


Social Check DCs


Reirak Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: He is typically in his Shipwright uniform. He carries with him a set of swords on his belt, each one with a aquamarine on the hilt. His small hat is riddled with cuts and holes. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He takes great joy in being the best Shipwright in town.

History: He got into the Shipwright business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Shipwright work with an outfit from a few towns over. Shipwright work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 15 years.

Motivation: Further expansion of business; and expand his business

Ideals: Fighting, Athletic. Flaws: Ugly, Insomniac. Bonds: Job. Occupation: Shipwright

Voice: French accent

Attributes [hide]

Reirak Rakankrak, Male Dwarf Aristocrat 1
Medium (4'0") Dwarf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)14 (+2) 17 (+3)12 (+1)
Skills Athletics +3, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven, Halfling, Druidic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +5

Possessions: 5000 cp. Rock crystal (50 gp).


Social Check DCs


Lance Redfield, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a brown costume with the symbols of the sun god on his torso, he is not a threatening figure. His red hair is thinning but still full. His half smiles and amber eyes are beguiling and draw you in.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: When he was but 8 years old his parents immigrated from the east. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has dedicated himself to building a better village for his children.

Motivation: He desires power and/or immortality; and meet up once more with his childhood friend

Flaws: Disease. Bonds: Attractive, Adventurer, Immigrant, Mentor. Occupation: Painter

Voice: Low and grunting

Attributes [hide]

Lance Redfield, Male Human Adept 1
Medium (5'11") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)15 (+2) 8 (-1)11 (+0)
Skills Animal Handling +1, Investigation +4
Senses Passive Perception 9
Languages Common, Sylvan, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1000 cp.


Social Check DCs


Silaqui Fasharash, Female Elf [Permalink]

Personal [hide]

Description: This slender woman stands about 5'1". She wears skinny pants and wears a blue and brown robe with the hood down. Her moppish auburn hair is in a traditional bowl cut. She has hazel eyes.

Personality: She is happy with her job as a Spice Merchant. She turns her eye from what people do, preferring to live and let live. She always tries to repair and not replace. It was this mentality that drove her into the Spice Merchant business.

History: Silaqui lived on a farm with her mother, near the main road leading to a nearby town. Her first spouse was a Bellfounder, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She became a Spice Merchant soon after.

Motivation: She'd like to take her coworkers down a peg; and she is not mentally stable, and does not behave rationally

Ideals: Persistence. Flaws: Insane. Bonds: Job, Family. Occupation: Spice Merchant

Voice: Hollow voice

Attributes [hide]

Silaqui Fasharash, Female Elf Barbarian 2
Medium (5'1") Elf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 24 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)12 (+1) 15 (+2)13 (+1)
Skills Athletics +2, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Elven, Orc
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +3

Possessions: 7000 cp. Azurite (13 gp). Red-brown spinel (130 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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