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Advanced [show]


Mialee Xistsrith, Female Elf [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she is constantly adorned with expensive silk clothing, often dyed in bright tan and green, and wears rings and necklaces with large, colorful gems. Her red hair is cut jaggedly and amateurishly. Her eyes are likewise brown. Her teeth are white and perfect.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She feeds upon the attention of others.

History: Her parents moved while she was still in utero so she is the first generation to be born here. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: An old rival family wants her found; and regain custody of her daughter

Flaws: Sensitive. Bonds: Rich, Attractive, Immigrant, Debt, Family. Occupation: Servant

Voice: Dutch accent

Attributes [hide]

Mialee Xistsrith, Female Elf Monk 1
Medium (4'7") Elf, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)16 (+3) 10 (+0)15 (+2)
Skills Deception +4, Religion +5
Senses Passive Perception 10
Languages Common, Elven, Giant, Auran, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 120 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Nelkin Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He carries with him a set of sickles, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His hair is auburn and curly. His violet eyes have a joyful gleam in them most of the time.

Personality: Stoic and calm, he prefers to meditate than take action. Nelkin enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. Before the accident, he was one of the most outspoken anti-Dragonborn activists. He was mortally wounded, saved by a kind and fast-acting Dragonborn doctor. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nelkin fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Dragonborn compassion; and he is compelled to act according to his religious beliefs

Ideals: Fighting, Disciplined. Flaws: Hedonist, Racist. Bonds: Religious. Occupation: Adventurer

Voice: Speaks through clenched teeth

Attributes [hide]

Nelkin Copperkettle, Male Halfling Wizard 1
Small (3'2") Halfling, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)15 (+2) 11 (+0)14 (+2)
Skills Arcana +4, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Halfling, Aquan, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 100 sp.


Social Check DCs


Zanna Maekkelferce, Female Gnome [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears tattered old clothes. Her blonde hair is styled in orderly dreadlocks. Her thin eyebrows rest above her beady violet eyes.

Personality: She snorts whenever she laughs or is feeling confident. Flattery will make her almost putty in your hands.

History: She was born a particularly ugly child, much to the horror of her parents. She worked as a nervous Mayor and found it very stressful. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: To unite with her brother; and regain custody of her son

Ideals: Persistence. Flaws: Ugly, Selfish. Bonds: Job, Family. Occupation: Mayor

Voice: Dark and ominous

Attributes [hide]

Zanna Maekkelferce, Female Gnome Adept 4
Small (3'5") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 17 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)10 (+0) 14 (+2)9 (-1)
Skills Performance +1, Stealth +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 44000 sp. 2 Smokesticks. 1 Everburning torch. 2 Antitoxin. 3 Thunderstones.


Social Check DCs


Zunn Bradshaw, Male Half-Orc [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a custom-built plate barding that's adorned with white lining and desert motifs. He has a golden handlebar mustache and slicked back golden hair. His eyes are likewise green.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He has a small toy that he constantly fidgets with.

History: His parents moved while he was still in utero so he is the first generation to be born here. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barkeep work with an outfit from a few towns over. Barkeep work suited him well, and with each successful project, he earned more gold and more respect from his peers. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is unsatisfied with his job.

Flaws: Mundane, Addict. Bonds: Immigrant, Job. Occupation: Barkeep

Voice: Can't modulate volume

Attributes [hide]

Zunn Bradshaw, Male Half-Orc Warrior 2
Medium (5'11") Half-Orc, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 19 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)14 (+2) 14 (+2)11 (+0)
Skills Intimidation +2, Religion +4
Senses Passive Perception 12
Languages Common, Orc, Terran, Goblin
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 1000 cp. 1 Magnifying glass.


Social Check DCs


Thomas Tyndall, Male Human [Permalink]

Personal [hide]

Description: He wears baggy brown pantaloons and a blue scarf. He is portly but not overly obese. His golden hair is cut short. His brown eyes are slightly larger than normal.

Personality: Overbrimming with self-confidence, Thomas isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His mother raised him in a mountain cabin. Thomas liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of brigands

Ideals: Impeccable, Entrepeneur. Bonds: Slave, Nature, Enemies. Occupation: Mason

Voice: Speaks fast with a slight lisp

Attributes [hide]

Thomas Tyndall, Male Human Aristocrat 1
Medium (5'2") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)14 (+2) 15 (+2)13 (+1)
Skills Intimidation +3, Investigation +4
Senses Passive Perception 12
Languages Common, Celestial, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 600 sp.


Social Check DCs

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