Three Thundercloud, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a simple pastel robe with tan stripes complete with hood. She carries with her a set of pickaxes on her belt, each one with a emerald on the hilt. Her gray fur is greasy and uncared for. Her otherwise smooth face is marked with small tiny scars.
Personality: She is overprotective of those who hire her services. She is used to getting what she wants. In part because she is a meticulous planner.
History: Born to a pair of adventurers, Three grew up listening to her mother's many stories. From there she went from mercenary job to mercenary job. She now travels the world, in search of power and loot.
Motivation: She has passion for adventuring and risk; and to clean up the streets
Ideals: Fighting, Professionalism. Flaws: Ugly. Bonds: Guardian, Adventurer. Occupation: Navigator
Voice: Loud with bravado
Attributes [hide]
Medium (4'7") Tabaxi, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 10 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 100 gp. Banded agate (6 gp).
Jezean Phrahdrandon, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears a well pressed and immaculate suit (or dress). She carries with her a set of spears, each one with a aquamarine on the hilt. She only wears one on her belt and the other on her back. Her brass crest, when down, is lengthy. Her gold eyes are slightly larger than normal.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She struck it rich when she found rare goods in large quantities. She has built up a small fortune and can afford her own way.
Motivation: Money/treasure; and to prove her worth to the world
Ideals: Fighting, Philantrophist. Flaws: Antagonistic, Impulsive. Bonds: Rich. Occupation: Beggar
Voice: Russian accent
Attributes [hide]
Medium (6'7") Dragonborn, True Neutral (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. Violet garnet (1100 gp). Chrysoprase (70 gp).
Ranala Sympony, Female Gnome [Permalink]
Personal [hide]
Description: This fat eastern woman has a bulbous nose and wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her skin is also unnaturally pale. Her hair, while still mostly brown, has prominent grey streaks. She has a tattooed face.
Personality: She is calm most of the time but flees social interaction. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She was born in the east. Ranala was born on a far eastern mountains where she grew up under the tutelage of her father, an expert Courier. She has never given up on her poetry dream.
Motivation: To protect her home; and to clean up the streets
Ideals: Joker, Artistic. Flaws: Ugly, Shy. Bonds: Immigrant, Guardian. Occupation: Courier
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'1") Gnome, Chaotic Good (CR 2)
Armor Class 13
Hit Points 17 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 17 (+3) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1400 sp. Chalcedony (40 gp).
Medrash Mystan, Male Dragonborn [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears his bronze crest down. His red unseeing eyes seem to look past you.
Personality: He acts crazy and hedonistic. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Wants to have a good time and be beloved; and to reunite with his old friends
Ideals: Optimist. Flaws: Ugly, Disease, Hedonist. Bonds: Adventurer. Occupation: Weaver
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 15 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 5000 cp.
Nuraval Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: This malnourished man wears a well pressed and immaculate suit (or dress). His silver hair is cut short. His eyes are likewise green.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He feeds upon the attention of others.
History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Days after completing his studies, news broke out that his hometown was attacked by orcs. Nuraval was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Joker. Bonds: Poor, Attractive, Religious, Enemies. Occupation: Bounty Hunter
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 14
Hit Points 11 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 12 (+1) | 9 (-1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 360 gp. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!