Nurkara Thrahak, Female Dwarf [Permalink]
Personal [hide]
Description: Runty and weak-looking, she prefers to wear brown clothing when she does not wear armor. Her blonde hair is cut short. She has a dull look in her hazel eyes.
Personality: She likes to make people angry or surprised. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Her mother raised her in a mountain cabin. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She was granted necromantic powers by her dying brother.
Motivation: Wants to open a new tavern; and she's repulsed by the pc
Ideals: Gifted. Flaws: Ugly, Antagonistic, PTSD. Bonds: Poor, Nature. Occupation: Herbalist
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 23 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 18 (+4) | 16 (+3) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven, Auran, Giant, Infernal
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +5
Possessions: 50 gp. 1 Everburning torch.
Eida Brightmoon, Female Halfling [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears suspenders and red workpants. Her shirt is yellow, and she wears a heavy red leather apron most of the time. Her silver hair is cut short with large spiked bangs in the front. Her amber eyes lackadaisically let the world flow into them.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: She was born at the edge of vast forest. Eida liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.
Motivation: Her relatives are trying to arrange a marriage; and many giants want her driven away
Ideals: Gifted. Flaws: Impulsive. Bonds: Nature, Enemies, Family. Occupation: Shepherd
Voice: Pirate accent
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 1)
Armor Class 14
Hit Points 5 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 9 (-1) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 |
Possessions: 800 sp.
Don Bristol, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears suspenders and brown workpants. His shirt is blue, and he wears a heavy brown leather apron most of the time. He has moderate length golden hair. His eyes are a pleasant green.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a bit of a xeno-phobe, disliking non-Humans.
History: He was born in the north, but his parents moved at a very young age to the east. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Don took refuge in the large cave and found the beat up hand crossbow and armor he uses now. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to clean up the streets
Flaws: Racist. Bonds: Nature, Immigrant, Guardian, Debt. Occupation: Bookbinder
Voice: High pitched, excited
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 11 (+0) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Druidic, Terran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 40 gp.
Gimble Nackle, Male Gnome [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he usually wears his blue robe and has his whip always slung over his shoulder. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. This brown eyed westerner is not easily forgotten.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is a ruthless business man, a trait he acquired from his father.
History: Born to a Courier, his father struggled to pay the bills. He made a point of taking high paying jobs and getting most of it up front. He has been a successful dealer in antiques buying low and selling high.
Motivation: He desires power and/or immortality.
Ideals: Disciplined, Entrepeneur. Bonds: Poor, Adventurer. Occupation: Servant
Voice: Eastern European accent
Attributes [hide]
Small (3'7") Gnome, Neutral Good (CR 3)
Armor Class 12
Hit Points 29 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 15 (+2) | 9 (-1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Rolen Firahel, Male Elf [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a lot of dark rich colors, with gold accents. His hair is blonde and very short. His violet eyes have a joyful gleam in them most of the time.
Personality: Eccentric and domineering, Rolen will drive conversation. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Rolen lived on a farm with his mother, near the main road leading to a nearby town. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. By chance he met his sister recently and the two have been together since.
Motivation: Find a way to reverse the transformation of his sister; and he is compelled to act according to his religious beliefs
Ideals: Extrovert, Entrepeneur. Bonds: Attractive, Religious, Family. Occupation: Dilettante
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'5") Elf, Lawful Good (CR 2)
Armor Class 14
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 19 (+4) | 13 (+1) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 40 gp. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
