Marigold Tallfellow, Female Halfling [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears very tight pants and wife beaters, though occasionally she sports a red coat. Her brown hair is braided into rings. She wears a mask on her face.
Personality: Her tongue was cut out and she uses sign language. She is a ruthless business woman, a trait she acquired from her mother.
History: She was born the only child of a wealthy merchant. She was taken from her home at a very young age. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she seems to be bored by most things
Ideals: Entrepeneur. Flaws: Disease, Mundane. Bonds: Slave, Criminal record. Occupation: Brewer
Voice: Squeaky
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 16 (+3) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Aquan, Infernal
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: Red spinel (70 gp).
Urshar Helcral, Female Dwarf [Permalink]
Personal [hide]
Description: She wears baggy grey pantaloons and a brown scarf. Her skin is fair and her fingers are delicate and long. Her hair is always cut to a buzz. She has several tiny sapphire earrings on each ear.
Personality: Aggressive, abrasive, and angry, Urshar embodies much of what other species detest in the Dwarves. She is able to fit into much smaller and tighter spaces than normal.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She went to a religious school and was inspired by the priests there in charitable deeds. She now mingles about in high society.
Motivation: She'd like to take her coworkers down a peg; and she has a rivalry with the church that dominates her actions
Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Religious, Job. Occupation: Bounty Hunter
Voice: Slow speaker
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 270 gp. Amber (160 gp). Alexandrite (600 gp).
Ahrim Art, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears loose pants and a collared shirt complete with sweater beneath his coat. He keeps his brown hair in a pixie cut. His eyes are likewise white. His teeth are yellowed and unaligned.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: His father raised him in a mountain cabin. When Ahrim reached his early adolescence his Tiefling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army
Ideals: Passionate. Flaws: Ugly, Antagonistic. Bonds: Nature, Military. Occupation: Sage
Voice: Speaks in third person
Attributes [hide]
Medium (6'4") Tiefling, True Neutral (CR 3)
Armor Class 11
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 14 (+2) | 11 (+0) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 400 gp.
Neega Winchester, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She tends to wear a large white jacket. Her auburn hair is drawn into a tight pony tail with a card scrunchie. She wears crescent spectacles with a black brim.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She uses divination through singing.
History: Born to a poor family in the city she treasured whatever gifts she got. Her mother was a mechanic, and taught her how to fix just about anything. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.
Motivation: Retire the richest woman in the west; and wants to work out more often
Ideals: Athletic, Opinionated, Gifted, Persistence, Entrepeneur. Bonds: Poor. Occupation: Bricklayer
Voice: Sounds elderly
Attributes [hide]
Medium (6'2") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 1 Masterwork Heavy steel shield.
Dalaba Raulnor, Female Gnome [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left hand, she wears a tan deerstalker hat and tan clothes. Her chestnut hair is lengthy. She is missing an eye and her face is severely sunburned. Her one remaining eye shines hazel.
Personality: While she acts the brute, she is far gentler than she would appear. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: She is the product a well kept family trust fund and as such has never really known need. She helped her father out around the business and became quite the natural. She became a Dilettante soon after.
Motivation: Expand her business; and to prove her worth to the world
Ideals: Fighting. Flaws: Ugly, Impulsive. Bonds: Rich, Job. Occupation: Dilettante
Voice: Farmer accent
Attributes [hide]
Small (3'3") Gnome, True Neutral (CR 1)
Armor Class 15
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 18 (+4) | 13 (+1) | 15 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Orc, Gnoll
Attacks Melee +0 / 1d4-2, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 500 sp. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!