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Morkral Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: He prefers to wear flannel, and he perpetually has his axe ready. He has moderate length red hair. He has several tiny ruby earrings on each ear.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Before the accident, he was one of the most outspoken anti-Half-Orc activists. He was mortally wounded, saved by a kind and fast-acting Half-Orc doctor. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Morkral fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels the way he acts is they only way to get by in the world; and he is greedy

Ideals: Fighting, Impeccable. Flaws: Racist. Bonds: Rich, Military. Occupation: Brewer

Voice: Soft and mumbly

Attributes [hide]

Morkral Holderhek, Male Dwarf Warrior 2
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 22 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 15 (+2)11 (+0) 13 (+1)11 (+0)
Skills Persuasion +2, Sleight of Hand +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1

Possessions: 70 gp. Tiger eye turquoise (8 gp). Tiger eye turquoise (8 gp). Alexandrite (500 gp). 1 Buckler.


Social Check DCs


Fargrim Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His blonde hair has been sun bleached extensively. His thin eyebrows rest above his beady gray eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born in the north, but his parents moved at a very young age to the west. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Merchant.

Motivation: He's looking for his big break; and balancing his hectic life and new merchant responsibilities is difficult

Ideals: Opinionated. Flaws: Ugly. Bonds: Adventurer, Immigrant, Job. Occupation: Merchant

Voice: Cold and demanding tone

Attributes [hide]

Fargrim Trueanvil, Male Dwarf Druid 2
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)14 (+2) 11 (+0)12 (+1)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Aquan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Vorka Weld, Female Half-Orc [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her long chestnut hair is drawn into a two foot long braid. She has a dull look in her brown eyes.

Personality: Stoic and calm, she prefers to meditate than take action. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: Vorka was born the youngest of three triplets. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Vorka took refuge in the old dungeon and found the beat up kukri and armor she uses now. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Her relatives are trying to arrange a marriage; and an old rival family wants her found

Ideals: Disciplined, Philantrophist. Bonds: Rich, Family, Nature. Occupation: Cartwright

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Vorka Weld, Female Half-Orc Expert 2
Medium (5'4") Half-Orc, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 16 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)10 (+0) 17 (+3)16 (+3)
Skills Animal Handling +5, Athletics +4
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +4

Possessions: 340 gp.


Social Check DCs


Silent Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a pastel armored body suit, with a simple white line shooting up and back down, and he perpetually has his axe ready. He keeps his yellow fur in a pixie cut. His face is scarred and worn.

Personality: His tongue was cut out and he uses sign language. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born blind and as such lacked many opportunities for work. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Silent fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's attracted to the pc

Ideals: Fighting. Flaws: Ugly, Disease, Forgetful. Occupation: Baker

Voice: Speaks like tongue is numb

Attributes [hide]

Silent Mist, Male Tabaxi Paladin 4
Medium (6'0") Tabaxi, Neutral Evil (CR 4)
Armor Class 14
Hit Points 38 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 16 (+3)11 (+0) 16 (+3)14 (+2)
Skills Persuasion +4, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 45000 sp. 3 Antitoxin. 3 Thunderstones.


Social Check DCs


Kelter High-hill, Male Halfling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He dresses in white turtlenecks beneath a tan coat with green slacks. His silver hair is heavily combed to the right. His hazel eyes lackadaisically let the world flow into them.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Kelter lived on a farm with his father, near the main road leading to a nearby town. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His spouse's relatives view him with great suspicion; and an old rival family wants him found

Ideals: Athletic. Flaws: Ugly, Impulsive. Bonds: Family. Occupation: Painter

Voice: Forgets to breathe while speaking

Attributes [hide]

Kelter High-hill, Male Halfling Druid 1
Small (2'11") Halfling, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)14 (+2) 9 (-1)13 (+1)
Skills Athletics +2, History +4
Senses Passive Perception 9
Languages Common, Halfling, Auran, Elven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 cp.


Social Check DCs

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