Lezre Ogden, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She carries a battered halberd and tarnished falchion as well. She keeps her chestnut hair in a pixie cut. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her hazel eyes.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. Lezre enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: She was raised in a desert tribe. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lezre fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it
Ideals: Fighting, Gifted. Flaws: Hedonist. Bonds: Attractive, Nature, Debt. Occupation: Dyer
Voice: Mousy voice
Attributes [hide]
Medium (4'11") Half-Orc, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 10 (+0) | 13 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc, Goblin
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon.
Panana Leffery, Female Gnome [Permalink]
Personal [hide]
Description: She is scrawny and has patchy blonde stubble. She prefers to wear tan pants and tee shirts. She has a hunchback. Her blonde hair is smooth and relatively long. She is missing an eye and her face is severely sunburned. Her one remaining eye shines green.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She works hard and plays hard.
History: Gifted from a young age, Panana studied abroad. Her father was a mechanic, and taught her how to fix just about anything. She was granted psionic powers by her dying brother.
Motivation: She is content; and to end her boredom
Ideals: Gifted, Persistence. Flaws: Ugly, Mundane, Hedonist. Occupation: Merchant
Voice: Switch between two voices
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 3)
Armor Class 13
Hit Points 26 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Celestial, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 60 pp.
Mreksh Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He wears clothing that is held on in multiple layers but all of it is in poor condition. Beneath his clothing is a huge mess of scar tissue. His crest is green and very short. His eyes are likewise red. His teeth are white and perfect.
Personality: He is business-like. He takes instructions and follows them to the letter. Energy wise he seems alert and responsive.
History: He was born to a pair of big game hunters, but was frequently ill as a child. When money was particularly tight he was walking through alleys when he overheard a Bowyer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Professionalism. Flaws: Disease. Bonds: Poor, Slave, Attractive. Occupation: Bowyer
Voice: Strong lisp
Attributes [hide]
Medium (6'8") Dragonborn, True Neutral (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 10 (+0) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Goblin, Abyssal
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4
Possessions: 12000 sp. Silver pearl (140 gp). Star ruby (1000 gp). Azurite (5 gp).
Art Of Ivory, Male Tabaxi [Permalink]
Personal [hide]
Description: This northern man wears bulky brown painted plate armor. His clothes are grease stained in places. His fur is short and white. His face is scarred and worn.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He uses divination through singing.
History: He was born in the north. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He left for the north, certain he would find work there.
Motivation: Seeks redemption; and he wants nothing more than to rejoin the army
Ideals: Gifted. Flaws: Ugly, Selfish. Bonds: Poor, Immigrant. Occupation: Merchant
Voice: Hollow voice
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Evil (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 11 (+0) | 14 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 2 | 0 | 0 | 0 |
Possessions: 250 gp. Golden pearl (70 gp).
Fargrim Torevir, Male Dwarf [Permalink]
Personal [hide]
Description: A moderately attractive man, he dresses well, wearing brown shirts, loose pants, and blazers most of the time. His black hair is cut short. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Fargrim was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has worked as a Navigator like his father before him.
Motivation: Further expansion of business; and expand his business
Flaws: Antagonistic. Bonds: Attractive, Job, Religious, Poor. Occupation: Navigator
Voice: Old thin voice
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 20 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 15 (+2) | 15 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Druidic, Infernal
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
Possessions: 800 sp.
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