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NPC Generator

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Advanced [show]


Jocelyn Aloro, Male Half-Elf [Permalink]

Personal [hide]

Description: This tall, slender man wears a yellow tunic with grey highlights, and long white pants that bunch up around his shoes. He has dyed his greying blonde hair a little too much giving a sharp blonde color. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Prone to second guessing himself, he comes off as nervous. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Jocelyn was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Over the years he perfected his riding and shooting skills. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Optimist. Flaws: Insomniac, Shy. Bonds: Nature, Poor. Occupation: Healer

Voice: Prounounces S like Z

Attributes [hide]

Jocelyn Aloro, Male Half-Elf Ranger 1
Medium (5'10") Half-Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 15 (+2)11 (+0) 13 (+1)11 (+0)
Skills Athletics +5, Deception +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 6000 cp.


Social Check DCs


Susannah Shupe, Female Half-Elf [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears suspenders and yellow workpants. Her shirt is white, and she wears a heavy yellow leather apron most of the time. Her tied-back hair is white. Her eyes are a pleasant violet.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: Born in the north to a Dyer, Susannah learned a great deal about her father's area of expertise. She was an adventurer many years ago and she formed a blood bond with her Dwarven companion (her 'brother'). She has worked as a Dyer like her father before her.

Motivation: She made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it; and many giants want her driven away

Flaws: Emotional. Bonds: Enemies, Job, Adventurer, Debt. Occupation: Dyer

Voice: Smoker's lung

Attributes [hide]

Susannah Shupe, Female Half-Elf Monk 2
Medium (5'6") Half-Elf, True Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 13 (+1)14 (+2) 18 (+4)12 (+1)
Skills Acrobatics +4, Animal Handling +6
Senses Passive Perception 14
Languages Common, Elven, Druidic, Orc
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +6

Possessions: Bloodstone (70 gp).


Social Check DCs


Oloric Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a grey vest and prefers tan and red shirts. His boots appear to have been at one point steel toed but are quite worn down. He is bristling with hidden weapons, mostly swords and axes. His black hair is lengthy. His hazel eyes peer out from beneath his broad grey hat.

Personality: He is fixated on the number 63. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. After months of barely getting by, Oloric managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He has comitted a past crime that haunts him to this day; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Ugly, Insane. Bonds: Criminal record, Religious, Rich. Occupation: Barrister

Voice: Raspy

Attributes [hide]

Oloric Daerdahk, Male Dwarf Wizard 1
Medium (4'1") Dwarf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 9 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 20 (+5)16 (+3) 8 (-1)16 (+3)
Skills Insight +1
Senses Passive Perception 9
Languages Common, Dwarven, Auran, Orc, Giant
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: Cloth of gold vestments (160 gp).


Social Check DCs


Melech Vigil, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is wearing colorful clothing, dressed as a Sculptor. His brown hair has been sun bleached extensively. He wears large thick round spectacles.

Personality: While he acts the brute, he is far gentler than he would appear. He is a bit of a xeno-phobe, disliking non-Tieflings.

History: From birth he was tutored by a cruel and relentless mentor. Melech was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Melech decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: A strong sense of loyalty to Dragonborn people.

Ideals: Fighting. Flaws: Racist. Bonds: Mentor, Criminal record. Occupation: Sculptor

Voice: Mousy voice

Attributes [hide]

Melech Vigil, Male Tiefling Expert 3
Medium (5'11") Tiefling, Chaotic Evil (CR 3)
Armor Class 9
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 10 (+0)16 (+3) 11 (+0)14 (+2)
Skills Investigation +5, Persuasion +4
Senses Passive Perception 10
Languages Common, Druidic, Sylvan, Halfling
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 17000 cp. Chalcedony (30 gp).


Social Check DCs


Seven Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: He very much looks the part of a Knight. His yellow fur is singed and shortened. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: Seven hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born to loving parents in a slum to the south. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Knight work with an outfit from a few towns over. Knight work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Knight soon after.

Motivation: He'd like to take his coworkers down a peg; and expand his business

Ideals: Artistic. Flaws: Ugly, Impulsive. Bonds: Job, Poor. Occupation: Knight

Voice: Spanish accent

Attributes [hide]

Seven Of Wine, Male Tabaxi Aristocrat 3
Medium (6'8") Tabaxi, Lawful Evil (CR 3)
Armor Class 15
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)20 (+5) 13 (+1)10 (+0) 16 (+3)18 (+4)
Skills Acrobatics +7, Arcana +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +7 / 1d8+5, Grapple +2

Possessions: 14000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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