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Advanced [show]


Emeny Mitchell, Female Human [Permalink]

Personal [hide]

Description: She wears a grey shirt with thin black vertical stripes and grey pants. She has a moderate pudge and is not very fit. She wears a broad hat to cover her moderate length blonde hair. Her face is covered beneath a completely black helmet.

Personality: Prone to second guessing herself, she comes off as nervous. She is obsessed with a lost civilization.

History: She was born into a rich family. She dropped out of school before completing her studies. She has built up a small fortune and can afford her own way.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Logical. Flaws: Shy. Bonds: Adventurer, Rich. Occupation: Bookbinder

Voice: Loud with bravado

Attributes [hide]

Emeny Mitchell, Female Human Commoner 1
Medium (4'7") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 14 (+2)12 (+1) 16 (+3)8 (-1)
Skills Medicine +5, Stealth +2
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 120 gp. 1 Banded mail.


Social Check DCs


Elaim Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. His golden hair is cut short with large spiked bangs in the front. He has a tattooed face.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Elaim fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Someone believes him a fraud; and he desires power and/or immortality

Ideals: Gifted, Fighting. Bonds: Poor, Adventurer, Enemies. Occupation: Performer

Voice: Eastern European accent

Attributes [hide]

Elaim Ironfist, Male Dwarf Monk 2
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)13 (+1) 13 (+1)10 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 4 Thunderstones.


Social Check DCs


Hecat Horror, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She has wavy dark red hair. She wears a mask on her face.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is lazy and tries to find solutions quickly.

History: Born in a small village she learned the ways of the warrior from her father. She was an athlete and attended two major summer competitions. She never won. She was forced to fight in gladiatorial arenas alongside her partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Athletic. Flaws: Ugly, Sensitive, Lazy. Occupation: Doctor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Hecat Horror, Female Tiefling Bard 1
Medium (6'2") Tiefling, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)11 (+0) 13 (+1)15 (+2)
Skills Deception +4, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1020

Possessions: 3000 cp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Nedda Hogcollar, Female Halfling [Permalink]

Personal [hide]

Description: She is a pot bellied eastern woman with a big hulking figure and broad shoulders. She wears a custom-built plate barding that's adorned with red lining and desert motifs. She has shaved her head bald. She has gleaming, smiling blue eyes.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She misses her home and complains about the freezing weather, even in summer.

History: She was born to loving parents in a slum to the east. She moved from fad to fad and when she turned 15 she discovered music. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: Wants to have a good time and be beloved; and wants to work out more often

Ideals: Athletic, Artistic. Flaws: Shy. Bonds: Immigrant, Poor. Occupation: Soapmaker

Voice: Speaks with a cold

Attributes [hide]

Nedda Hogcollar, Female Halfling Monk 1
Small (2'8") Halfling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)12 (+1) 11 (+0)15 (+2)
Skills History +3, Survival +2
Senses Passive Perception 10
Languages Common, Halfling, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 70 gp.


Social Check DCs


Gurdis Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: She stands about 4'3" and wears bulky grey painted plate armor. Her right leg appears badly burned and disfigured. She keeps her white hair in a flapper bob. Her gray eyes are passionate and lively.

Personality: While she acts the brute, she is far gentler than she would appear. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Her parents moved while she was still in utero so she is the first generation to be born here. In her 15th year, her parents were killed by a dire rats raid, leaving Gurdis alone in the world. After a stint in an orphanage, she was adopted. She left for the east, certain she would find work there.

Motivation: Several ex partners dislike her way of doing things and want revenge.

Ideals: Fighting. Flaws: Forgetful. Bonds: Immigrant, Enemies. Occupation: Apothecary

Voice: Posh accent

Attributes [hide]

Gurdis Dankil, Female Dwarf Adept 2
Medium (4'3") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)14 (+2) 13 (+1)16 (+3)
Skills History +4, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Halfling
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 260 gp.


Social Check DCs

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