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NPC Generator

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Advanced [show]


Cloud Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He dresses like a well dressed Fisher does. His fur is cinnamon and curly. His eyes are likewise amber. His teeth are white and perfect.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Cloud was born with his father's beautiful face. He helped his father out around the business and became quite the natural. He moves from town to town, unable to find a place to settle.

Motivation: Wants to open a new tavern.

Ideals: Philantrophist. Flaws: Greedy. Bonds: Job, Immigrant, Attractive. Occupation: Fisher

Voice: Hard of hearing, loud

Attributes [hide]

Cloud Shore, Male Tabaxi Adept 4
Medium (5'7") Tabaxi, Lawful Good (CR 4)
Armor Class 12
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 12 (+1)8 (-1) 11 (+0)17 (+3)
Skills History +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 19000 sp. 1 Minor magic item.


Social Check DCs


Vicky Marleigh, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who wears a grey coat over a pastel low-cut shirt, and a deerstalker hat upon her head. Her hair is cut close to her head. Her brown eyes are slightly larger than normal.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: Born to a pair of adventurers, Vicky grew up listening to her father's many stories. As a young adult she joined a group advocating for an improvement in Human conditions. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature sai.

Motivation: She is not mentally stable, and does not behave rationally; and a need for knowledge about a nearby landmark

Flaws: Sensitive, Racist, Insane. Bonds: Military, Adventurer. Occupation: Interpreter

Voice: Strong lisp

Attributes [hide]

Vicky Marleigh, Female Human Commoner 1
Medium (5'6") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 13 (+1)18 (+4) 15 (+2)16 (+3)
Skills Deception +5, Survival +4
Senses Passive Perception 12
Languages Common, Giant, Ignan, Orc, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: Tiger eye turquoise (8 gp). 1 Darkwood Shield.


Social Check DCs


Smoking In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: 6'6" and muscular, this western man wears a pastel small hat and pastel clothes. He wears a colorful flower in his white fur. His blue eyes peer out from beneath his small pastel hat.

Personality: Smoking is depressed about a lot of things. He tends to be a nihilist. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Smoking took refuge in the ruined castle and found the beat up scimitar and armor he uses now. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to end his boredom

Ideals: Athletic, Fighting. Flaws: Depressed, Mundane. Bonds: Attractive, Nature. Occupation: Cartwright

Voice: Uses lots of figures of speech

Attributes [hide]

Smoking In the Wind, Male Tabaxi Rogue 3
Medium (6'6") Tabaxi, Neutral Good (CR 3)
Armor Class 13
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)14 (+2) 11 (+0)12 (+1)
Skills Arcana +4, Deception +3
Senses Passive Perception 10
Languages Common, Halfling, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 2000 sp.


Social Check DCs


Leaf In Shadow, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears tight fighting clothing, which leaves very little to the imagination. She carries with her a set of axes on her belt, each one with a amber on the hilt. She has done her best to style her beige fur to look like a famous performer. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Leaf has worked very hard to control her curse. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Leaf fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She is terrified, and will act out of fear; and she is wracked by social anxiety

Ideals: Fighting. Flaws: Insomniac, Selfish, Fearful, Disease. Occupation: Navigator

Voice: Aggressive tone

Attributes [hide]

Leaf In Shadow, Female Tabaxi Barbarian 1
Medium (5'7") Tabaxi, Lawful Good (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 14 (+2)16 (+3) 14 (+2)18 (+4)
Skills Athletics +5, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Halfling, Draconic, Goblin
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 4000 cp. An abacus with copper, silver and gold markers (140 gp). 1 Masterwork Common Melee.


Social Check DCs


Shane Casilltenirra, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a violet collared shirt and brown pants. He accessorizes with a green scarf around the waist and a strap diagonally across his shirt. He has a small bristly mustache and wavy red hair. His face is scarred and worn.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Shane abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Obtaining odd cultural Tiefling artifacts is his passion; and he wants to meet his childhood hero

Flaws: Ugly, Selfish, Disease, Insomniac. Bonds: Adventurer. Occupation: Tailor

Voice: Hard of hearing, loud

Attributes [hide]

Shane Casilltenirra, Male Half-Elf Sorcerer 3
Medium (5'6") Half-Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)18 (+4) 14 (+2)13 (+1)
Skills Nature +6, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Elven, Gnome, Gnoll, Infernal, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14650000000

Possessions: 300 gp.


Social Check DCs

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