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NPC Generator

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Advanced [show]


Chad Sylvaranth, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a mite stocky and wears suspenders and violet workpants. His shirt is brown, and he wears a heavy violet leather apron most of the time. He has a very tight haircut. He tend to wears goggles to shield his eyes.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Half-Elf in existence. He receives visions of the future at random moments

History: From birth he was tutored by a cruel and relentless mentor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Locksmith, but doesn't like to broadcast it.

Motivation: He is unsatisfied with his job; and his religion dominates his actions

Ideals: Justice, Gifted. Bonds: Mentor, Job, Religious. Occupation: Bather

Voice: Slow speaker

Attributes [hide]

Chad Sylvaranth, Male Half-Elf Sorcerer 3
Medium (5'0") Half-Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)17 (+3) 13 (+1)12 (+1)
Skills Investigation +5, Performance +3
Senses Passive Perception 11
Languages Common, Elven, Goblin, Draconic, Ignan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365000000

Possessions: 1300 sp.


Social Check DCs


Bertram Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: This tall, slender man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair, while still mostly black, has prominent grey streaks. He wears crescent spectacles with a black brim.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His martial abilities were realized during a raid on his village. He has been a successful dealer in antiques buying low and selling high.

Motivation: He's looking for his big break; and meet up once more with his childhood friend

Ideals: Impeccable, Gifted, Entrepeneur. Flaws: Antagonistic. Bonds: Adventurer. Occupation: Gardener

Voice: Booming voice

Attributes [hide]

Bertram Sunmeadow, Male Halfling Commoner 1
Small (3'3") Halfling, Chaotic Evil (CR 1)
Armor Class 15
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 15 (+2)9 (-1) 17 (+3)9 (-1)
Skills Acrobatics +6, Intimidation +1
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +1

Possessions: 100 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Eberdeb Nopenstallen, Male Gnome [Permalink]

Personal [hide]

Description: He wears blue trousers with tan and white striped suspenders. He wears various colorful collared shirts, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'3" when asserting himself. His hair is silver and curly. His thin eyebrows rest above his beady gray eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is harsh and unforgiving.

History: He was born a particularly ugly child, much to the horror of his parents. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mason work with an outfit from a few towns over. Mason work suited him well, and with each successful project, he earned more gold and more respect from his peers. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He feels threatened by others; and a need for knowledge about a nearby landmark

Flaws: Ugly, Antagonistic, Fearful. Bonds: Job, Adventurer. Occupation: Mason

Voice: Australian accent

Attributes [hide]

Eberdeb Nopenstallen, Male Gnome Bard 3
Small (3'3") Gnome, Neutral Evil (CR 3)
Armor Class 12
Hit Points 21 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 18 (+4)13 (+1) 14 (+2)12 (+1)
Skills Athletics +1, Deception +3
Senses Passive Perception 12
Languages Common, Gnome, Celestial
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 10 pp. Rose (40 gp).


Social Check DCs


Emerald Moon, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears clothing that is held on in multiple layers but all of it is in poor condition. She carries with her a set of axes, each one with a topaz on the hilt. She only wears one on her belt and the other on her back. Her beige fur is heavily combed to the right. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep yellow.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: Emerald was born with her father's beautiful face. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Since then, she has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and she is compelled to act according to her religious beliefs

Ideals: Fighting, Optimist, Philantrophist. Bonds: Poor, Attractive. Occupation: Architect

Voice: Relaxed voice

Attributes [hide]

Emerald Moon, Female Tabaxi Warlock 2
Medium (5'0") Tabaxi, True Neutral (CR 2)
Armor Class 14
Hit Points 18 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 12 (+1)11 (+0) 11 (+0)16 (+3)
Skills Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 180 gp.


Social Check DCs


Reirak Graybeard, Male Dwarf [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He is generally well dressed albeit a few years behind the times. His auburn hair is heavily combed to the right. He wears large thick round spectacles.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was raised in a plains tribe. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Reirak took refuge in the ruined castle and found the beat up trident and armor he uses now. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army

Flaws: Shy. Bonds: Attractive, Military, Nature, Immigrant. Occupation: Cartwright

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Reirak Graybeard, Male Dwarf Aristocrat 2
Medium (4'5") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)15 (+2) 10 (+0)13 (+1)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll, Goblin
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 60 gp.


Social Check DCs

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