Bune Kindness, Female Tiefling [Permalink]
Personal [hide]
Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She wears tattered old clothes. Her hair is greying and her face has many wrinkles. Her white eyes are slightly larger than normal.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: Gifted from a young age, Bune studied abroad. She was an athlete and attended two major summer competitions. She never won. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She seems to be bored by most things.
Ideals: Athletic, Opinionated, Gifted. Flaws: Ugly, Mundane. Occupation: Tanner
Voice: Jamaican accent
Attributes [hide]
Medium (5'1") Tiefling, Chaotic Good (CR 3)
Armor Class 10
Hit Points 18 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 16 (+3) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Draconic, Halfling
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon.
Gildmak Reedfellow, Male Halfling [Permalink]
Personal [hide]
Description: He likes to wear white tank tops with black pants, and carries bastard swords. His white hair is greying along the sides and has receded to reveal a widow's peak. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He is overprotective of those who hire his services. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. At a young age his father died while driving off some goblins. His mother being the stubborn sort decided to stay and helped train him in bastard sword use. He used his abilities to travel the world and help people.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and revenge
Ideals: Fighting, Philantrophist. Bonds: Guardian, Rich, Enemies. Occupation: Sculptor
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'2") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 10 (+0) | 11 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 500 sp. 1 Masterwork Uncommon Weapon.
Alex Graham, Male Human [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He tends to wear a large grey jacket. He is an epitome of beauty. His silver hair is thinning but still full. He wears a mask on his face.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: Born in the east his family was never financially stable. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He left for the east, certain he would find work there.
Motivation: He has passion for adventuring and risk; and obtaining odd cultural gnomish artifacts is his passion
Flaws: Antagonistic. Bonds: Attractive, In love, Poor, Immigrant, Adventurer. Occupation: Laborer
Voice: Thin and wheezing
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 700 sp. Red-brown spinel (80 gp).
Adelard Byron, Male Human [Permalink]
Personal [hide]
Description: He wears a brown costume with the symbols of luck on his torso. He is portly but not overly obese. His hair is silver, silky, and of moderate length. His eyes are blue and catlike.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Adelard is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was raised in a plains tribe. His father was very strict, and drilled into him lessons on being the perfect gentleman. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He feels the way he acts is they only way to get by in the world; and marry his brother to traveling adventurers
Ideals: Impeccable. Flaws: Sensitive. Bonds: Attractive, Family, Nature. Occupation: Barkeep
Voice: Boston accent
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 13 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: 20 gp. 1 Masterwork Artisan’s tools.
Gomory Shelby, Male Human [Permalink]
Personal [hide]
Description: He wears a grey costume with the symbols of strength on his torso. His silver hair is braided into rings. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Gomory is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. As long as the job gets done he does not care how it got done.
History: He was born to a criminal king-pin and mafia family In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He is untrained/undisciplined, which makes him dangerous.
Motivation: A rival would like him out of the picture; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Extrovert, Professionalism. Flaws: Insane, Fearful. Bonds: Criminal record. Occupation: Tanner
Voice: Thin and wheezing
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 11 (+0) | 14 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Draconic, Terran
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
Possessions: 80 gp. 1 Masterwork Uncommon Weapon.
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