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NPC Generator

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Advanced [show]


Emerald Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears professional attire. She is portly but not overly obese. She keeps her lavender fur in a pixie cut. Her face is covered beneath a completely black helmet.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She has a habit of throwing herself into exceedingly dangerous situations.

History: She was born in the east. From her teen years she was always beautiful and desirable, so people have always doted on her. After a long history of fighting, Emerald and her spouse have recently divorced.

Motivation: To prove her worth to the world; and she's repulsed by the pc

Flaws: Antagonistic, Impulsive. Bonds: Attractive, Immigrant. Occupation: Dyer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Emerald Grass, Female Tabaxi Druid 1
Medium (5'10") Tabaxi, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)9 (-1) 15 (+2)18 (+4)
Skills Investigation +1, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 50 gp.


Social Check DCs


Greethen Wivvyrholdalphiax, Male Dragonborn [Permalink]

Personal [hide]

Description: This slender man stands about 6'1". He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft violet waves gently in the breeze. He has styled his copper crest well, parting it to the left. His red eyes peer out from beneath his Stetson black hat.

Personality: He dislikes all the random violence that takes place in the west. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Born in a small village he learned the ways of the warrior from his father. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark

Ideals: Pacifist, Philantrophist, Fighting. Bonds: Rich, Adventurer. Occupation: Fletcher

Voice: Speaks with squeezed throat

Attributes [hide]

Greethen Wivvyrholdalphiax, Male Dragonborn Sorcerer 2
Medium (6'1") Dragonborn, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)9 (-1) 9 (-1)11 (+0)
Skills Deception +2, Insight +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 50 gp.


Social Check DCs


Varis Gracey, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized yellow coat. He carries a battered longbow and tarnished shortbow as well. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. He wears an eyepatch.

Personality: Varis speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is lazy, self-centered, vain, and jealous.

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Varis fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Fighting, Impeccable. Flaws: Ugly, Selfish. Occupation: Animal Trainer

Voice: High pitched, excited

Attributes [hide]

Varis Gracey, Male Half-Elf Warrior 4
Medium (4'9") Half-Elf, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)12 (+1) 16 (+3)12 (+1)
Skills Intimidation +3, Nature +3
Senses Passive Perception 13
Languages Common, Elven, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 40000 sp. Aquamarine (200 gp). 1 Minor magic item.


Social Check DCs


Glim Welber, Male Gnome [Permalink]

Personal [hide]

Description: This malnourished man wears a tan small hat and tan clothes. His long golden hair reaches down to his waist. His eyes, though not visible through his cowl, are blue.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: From birth he was tutored by a cruel and relentless mentor. He was an apprentice working in his father's forge. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: To prove his worth to the world; and balancing his hectic life and new dilettante responsibilities is difficult

Ideals: Joker. Flaws: Impulsive. Bonds: Poor, Has a crush, Mentor, Job. Occupation: Dilettante

Voice: Pronounces O like U

Attributes [hide]

Glim Welber, Male Gnome Monk 2
Small (3'7") Gnome, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)13 (+1) 11 (+0)14 (+2)
Skills Sleight of Hand +1, Stealth +1
Senses Passive Perception 10
Languages Common, Gnome, Infernal
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: Banded agate (5 gp). Silver pearl (160 gp). Lapis lazuli (5 gp). 1 Banded mail.


Social Check DCs


Millicent Gracey, Female Human [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears an entirely brown suit with pastel socks and a vest with buckled shoes. Her hair, while still mostly brown, has prominent grey streaks. Her hazel unseeing eyes seem to look past you.

Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is frequently practicing swordplay.

History: She got into the Brewer business at a young age. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She's also a talented Barrister, but doesn't like to broadcast it.

Motivation: She is unsatisfied with her job; and wishes to resurrect an old love

Flaws: Disease, Terse. Bonds: Military, Job, In love. Occupation: Brewer

Voice: Jamaican accent

Attributes [hide]

Millicent Gracey, Female Human Ranger 1
Medium (5'8") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 10 (+0)11 (+0) 14 (+2)12 (+1)
Skills Performance +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 800 sp.


Social Check DCs

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