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NPC Generator

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Advanced [show]


Nora Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears clothing that is held on in multiple layers but all of it is in poor condition. Her white hair is braided into rings. She wears an eyepatch.

Personality: This woman loves music and to teach people music more than just about anything. She enjoys reading and quiet.

History: She was born several months after her father was called into army service. She moved from fad to fad and when she turned 15 she discovered music. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world.

Ideals: Artistic, Logical. Flaws: Ugly. Bonds: Poor, Military. Occupation: Sculptor

Voice: German accent

Attributes [hide]

Nora Warmwater, Female Halfling Warrior 1
Small (3'0") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)10 (+0) 10 (+0)8 (-1)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 400 sp.


Social Check DCs


Ulfgar Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a robe, a symbol of death around his neck, and a shortspear on his belt. His chestnut hair is matted, messy, and big. His violet eyes dart from person to person.

Personality: Confrontational and typically high on some drug or another. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born in a small village he learned the ways of the warrior from his father. He found a children's book about a Dwarf Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ulfgar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He desires power and/or immortality; and wants his loneliness to end

Ideals: Fighting. Flaws: Ugly, Addict. Bonds: Has a crush, Adventurer. Occupation: Dyer

Voice: Italian accent

Attributes [hide]

Ulfgar Rakankrak, Male Dwarf Commoner 1
Medium (4'5") Dwarf, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 20 (+5)8 (-1) 14 (+2)11 (+0)
Skills Athletics +1, Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +4

Possessions: White pearl (40 gp).


Social Check DCs


Qemuel Fealty, Male Tiefling [Permalink]

Personal [hide]

Description: With red face paint in a stripe pattern across his face, he is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft brown waves gently in the breeze. His brown hair is drawn into a tight pony tail with a clover scrunchie. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his black eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is lazy and tries to find solutions quickly.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Qemuel was born on a far southern forest where he grew up under the tutelage of his mother, an expert Mercenary. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He uses money and sex appeal to get what he needs; and money/treasure

Ideals: Opinionated. Flaws: Lazy. Bonds: Rich, Attractive, Immigrant. Occupation: Mercenary

Voice: Speaks through clenched teeth

Attributes [hide]

Qemuel Fealty, Male Tiefling Aristocrat 1
Medium (5'3") Tiefling, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)17 (+3) 12 (+1)16 (+3)
Skills Religion +5, Stealth +3
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 4000 cp.


Social Check DCs


Cask In the Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears tight fighting clothing, which leaves very little to the imagination. She wears a colorful flower in her beige fur. Her amber eyes dart from person to person to random spaces in the air.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. A friendly and beautiful Tabaxi, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.

History: She was born to loving parents in a slum to the south. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cask fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Disciplined, Entrepeneur. Bonds: Attractive, Poor. Occupation: Miner

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Cask In the Storm, Female Tabaxi Commoner 1
Medium (4'10") Tabaxi, True Neutral (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 12 (+1)11 (+0) 15 (+2)13 (+1)
Skills Perception +4, Persuasion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4

Possessions: 700 sp.


Social Check DCs


Zanna Tarkelby, Female Gnome [Permalink]

Personal [hide]

Description: She dresses well, wearing tan shirts, loose pants, and blazers most of the time. She carries a battered mace and tarnished falchion as well. Her chestnut hair is well kept. She tend to wears goggles to shield her eyes.

Personality: She is business-like. She takes instructions and follows them to the letter. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.

History: Zanna was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. When money was particularly tight she was walking through alleys when she overheard a Slave Trader hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zanna fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She feels threatened by others; and she is terrified, and will act out of fear

Ideals: Fighting, Professionalism. Flaws: Fearful. Bonds: Attractive, Poor. Occupation: Slave Trader

Voice: Mumbles to self between sentences

Attributes [hide]

Zanna Tarkelby, Female Gnome Ranger 1
Small (3'1") Gnome, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)15 (+2) 13 (+1)16 (+3)
Skills Intimidation +5, Nature +4
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Terran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 1000 cp. Rock crystal (30 gp).


Social Check DCs

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