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NPC Generator

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Advanced [show]


Sun Running, Male Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears just a pastel suit. He has wavy lavender fur. He has several tiny sapphire earrings on each ear.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born to a pair of adventurers, Sun grew up listening to his mother's many stories. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Flaws: Antagonistic, Fearful. Bonds: Attractive, Rich, Adventurer. Occupation: Navigator

Voice: Rolls R's

Attributes [hide]

Sun Running, Male Tabaxi Commoner 2
Medium (5'8") Tabaxi, Neutral Evil (CR 2)
Armor Class 14
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 15 (+2)12 (+1) 15 (+2)19 (+4)
Skills History +3, Stealth +6
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4

Possessions: 120 gp.


Social Check DCs


Seven On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears just a brown suit. Her cinnamon fur is drawn into a tight pony tail with a cross scrunchie. She wears large thick round spectacles.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Seven was raised in a hard working conservative environment. She found a children's book about a Tabaxi Monk who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She is searching for what she claims is her rightful reward.

Motivation: Expand her business.

Flaws: Ugly, Impulsive. Bonds: Job, Adventurer. Occupation: Barrister

Voice: Complex vocabulary, royal

Attributes [hide]

Seven On the Water, Female Tabaxi Monk 1
Medium (5'11") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 17 (+3)10 (+0) 14 (+2)12 (+1)
Skills Acrobatics +5, Intimidation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 500 sp. Coral (160 gp).


Social Check DCs


Cory Yardley, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He is physically well-built. His blonde hair is greasy and uncared for. He has gleaming, smiling hazel eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Further he is a bit of a stoner and is frequently out of it.

History: From birth he was tutored by a cruel and relentless mentor. In his 18th year, his parents were killed by a drow raid, leaving Cory alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by drow. Cory was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: He is unsatisfied with his job; and several ex partners dislike his way of doing things and want revenge

Flaws: Ugly, Addict. Bonds: Poor, Job, Mentor, Enemies. Occupation: Butcher

Voice: Gruff and masculine

Attributes [hide]

Cory Yardley, Male Human Paladin 1
Medium (6'4") Human, Chaotic Good (CR 1)
Armor Class 14
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 11 (+0)11 (+0) 9 (-1)16 (+3)
Skills Insight +1, Intimidation +5
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 10 pp.


Social Check DCs


Maiathah Meliamne, Female Elf [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears a blue coat over a green low-cut shirt, and a wide-brimmed hat upon her head. Her auburn hair is cut short with large spiked bangs in the front. Her violet eyes dart around the room hyper actively observing anyone and anything.

Personality: She will rave to anyone who will listen. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Sold as a small child to a necromancer, Maiathah was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She is untrained/undisciplined, which makes her dangerous.

Motivation: Wants to work out more often; and she's repulsed by the pc

Ideals: Fighting, Athletic. Flaws: Insane, Antagonistic. Bonds: Mentor. Occupation: Doctor

Voice: Soft and mumbly

Attributes [hide]

Maiathah Meliamne, Female Elf Barbarian 3
Medium (5'0") Elf, True Neutral (CR 3)
Armor Class 14
Hit Points 19 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)18 (+4) 11 (+0)12 (+1) 14 (+2)12 (+1)
Skills History +3, Nature +3
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +6 / 1d8+4, Ranged +6 / 1d8+4, Grapple +4

Possessions: 100 gp.


Social Check DCs


Mardred Daraln, Female Dwarf [Permalink]

Personal [hide]

Description: A moderately attractive woman, she is perpetually draped in fineries, but all of this concealed by her earthly robes.. Her hair is auburn, silky, and of moderate length. This green eyed northerner is not easily forgotten.

Personality: She dislikes all the random violence that takes place in the north. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: Mardred was raised in a hard working conservative environment. Her father worked until she suffered an accident while they were digging through a hill for a new route. She had to support her now crippled father and took her father's old job. She struck the Barkeep job and began her own company from there.

Motivation: Expand her business.

Ideals: Pacifist, Entrepeneur. Bonds: Attractive, Family, Job. Occupation: Barkeep

Voice: Speaks with lips pursed

Attributes [hide]

Mardred Daraln, Female Dwarf Aristocrat 2
Medium (4'2") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 10 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 11 (+0)14 (+2) 12 (+1)8 (-1)
Skills Medicine +3, Nature +4
Senses Passive Perception 11
Languages Common, Dwarven, Draconic, Auran
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 310 gp. Large well-done wool tapestry (100 gp). Silver chalice with lapis lazuli gems (160 gp). Brass mug with jade inlays (100 gp).


Social Check DCs

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