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Advanced [show]


Seere Ennui, Female Tiefling [Permalink]

Personal [hide]

Description: This northern woman wears a green shirt, with a violet mid length skirt with violet tights and flats, usually wearing a coat over them. Her clothes are grease stained in places. Her red hair is drawn into a tight pony tail with a card scrunchie. Her gold eyes peer out from beneath her wide-brimmed green hat.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She believes the world needs to unite to get rid of orcs once and for all.

History: A powerful necromancer made her what she is. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She left for the north, certain she would find work there.

Motivation: Her name or reputation has been wronged in the past by orcs, and she desires to right it; and many orcs want her driven away

Ideals: Disciplined. Bonds: Poor, Immigrant, Enemies, Mentor. Occupation: Fletcher

Voice: Speaks fast with a slight lisp

Attributes [hide]

Seere Ennui, Female Tiefling Cleric 2
Medium (5'1") Tiefling, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)13 (+1) 17 (+3)15 (+2)
Skills Athletics +2, Investigation +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342000000

Possessions: 1200 sp.


Social Check DCs


Veit Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'2". He wears a faded coat and loose pants complete with small hat, and his gloved hand is found clutching a trident. His hair is long and red with streaks of brown, and is pulled back with small brown clips. His beard is brown, braided, and well cared for. His half smiles and gray eyes are beguiling and draw you in.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He would rather hide behind his crafts than deal with other people.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Joker, Artistic. Flaws: Shy, Antagonistic. Bonds: Attractive. Occupation: Stableman

Voice: Scottish accent

Attributes [hide]

Veit Ironfist, Male Dwarf Barbarian 1
Medium (4'2") Dwarf, Lawful Good (CR 1)
Armor Class 12
Hit Points 15 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 17 (+3)16 (+3) 14 (+2)13 (+1)
Skills Intimidation +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Gnome, Druidic
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 100 sp. 1 Chain shirt.


Social Check DCs


Wymar Alton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a brown cloak and cross-gartered blue stockings. He sports a flattop hair cut. His ears are large.

Personality: He has always had a great fascination with Human culture. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and he feels threatened by others

Flaws: Ugly, Racist, Fearful, Antagonistic. Bonds: Immigrant. Occupation: Barrister

Voice: Booming voice

Attributes [hide]

Wymar Alton, Male Human Expert 1
Medium (5'11") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)12 (+1) 14 (+2)11 (+0)
Skills Acrobatics +3, Investigation +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3

Possessions: 40 gp. 1 Everburning torch.


Social Check DCs


Az-Bror Redfield, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a white tunic with green highlights, and long violet pants that bunch up around his shoes. His attire stands in sharp contrast to his longbow, which is beautifully polished and possesses an ornate carving of a rose on it. He is bald on top and has large brown tufts of hair around his ears. His fierce blue eyes like to dwell on things.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a font of random trivia from the lore and stories he has discovered

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. A gypsy cursed him at a young age, leading to his ugly appearance. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: A deep hatred of drow; and he wants revenge against drow

Ideals: Logical, Gifted, Entrepeneur. Flaws: Ugly, Shy. Bonds: Enemies. Occupation: Ploughman

Voice: Speaks with back of mouth

Attributes [hide]

Az-Bror Redfield, Male Half-Orc Expert 2
Medium (5'1") Half-Orc, Neutral Evil (CR 2)
Armor Class 11
Hit Points 8 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 10 (+0)8 (-1) 17 (+3)8 (-1)
Skills Intimidation +1, Investigation +1
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 2000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


John Kent, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Fortune-teller uniform. He has shaved his head bald. He has several tiny amethyst earrings on each ear.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He invites people to come help in his community garden.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His childhood dream was to be a Priest, but he was a colossal failure. He has set out to sabotage the competition.

Motivation: He is greedy.

Ideals: Philantrophist. Flaws: Terse. Bonds: Job, Rich, Slave. Occupation: Fortune-teller

Voice: Rhymes sentences (sorry)

Attributes [hide]

John Kent, Male Human Sorcerer 1
Medium (5'7") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 17 (+3)13 (+1) 14 (+2)11 (+0)
Skills Animal Handling +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: Just what you see.


Social Check DCs

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