Arara Elsing, Female Half-Elf [Permalink]
Personal [hide]
Description: She is well dressed, constantly wearing a yellow suit, green shirt, and brown tie. She is physically well-built. Her auburn hair, when down, is lengthy. She wears an eyepatch.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. Further she is a bit of a stoner and is frequently out of it.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She was taken from her home at a very young age. She got away from her former life and has fallen to alcoholism.
Motivation: She is currently in port desperately looking for someone to get her out.
Ideals: Gifted. Flaws: Ugly, Shy, Addict. Bonds: Slave. Occupation: Servant
Voice: Gruff and masculine
Attributes [hide]
Medium (5'7") Half-Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 20 gp.
Ethereal Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He keeps his long orange fur kept up in a rat tail. His eyes are amber and catlike.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Ethereal was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His mother took him hunting and taught him how to get in the mind of other creatures. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is content
Ideals: Fighting. Flaws: Ugly, Mundane. Bonds: Poor, Nature. Occupation: Brewer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'2") Tabaxi, Chaotic Good (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 16 (+3) | 14 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Auran, Terran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 | 0 |
Possessions: 400 gp.
Spring Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: She is in excellent shape and wears dark leathers with embroidery. Her orange fur is smooth and relatively long. This green eyed southerner is not easily forgotten.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: She was born into a rich family. Like her mother and her sister before her, after school she went straight into learning to become a Performer. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: To be a Shoemaker again; and she is greedy
Ideals: Athletic, Extrovert. Flaws: Shy. Bonds: Rich, Job. Occupation: Performer
Voice: Switch between two voices
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll, Ignan, Orc
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. 7 Acid flasks. 1 Alchemist’s fire. 3 Smokesticks.
Havilar Akambherylliax, Female Dragonborn [Permalink]
Personal [hide]
Description: This malnourished woman wears a robe, a symbol of the four houses of cards around her neck, and a scimitar on her belt. She wears her bronze crest down. Her red eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: Havilar was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She was an athlete and attended two major summer competitions. She never won. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Havilar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to work out more often; and she's repulsed by the pc
Ideals: Fighting, Athletic. Flaws: Addict, Antagonistic. Bonds: Poor. Occupation: Bellfounder
Voice: Old thin voice
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 22 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 16 (+3) | 9 (-1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 19000 cp. 1 Small steel mirror. 1 Good lock.
Mara Teinithra, Female Elf [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Elf, and stands approximately 4'8". She has a large blue mantle and cape that has been intricately interwoven into her red robe, and her gloved hand is found clutching a bow. She has wavy red hair. She wears round tiny glasses practically rammed into her face.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Her mother raised her in a mountain cabin. Through the years after Mara was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Mara's father didn't care for her much, and the feeling was mutual. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: She feels threatened by others; and she has passion for adventuring and risk
Ideals: Logical. Flaws: Antagonistic, Fearful. Bonds: Adventurer, Nature. Occupation: Bather
Voice: Hollow voice
Attributes [hide]
Medium (4'8") Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 10 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 9000 cp. Silver-plated steel longsword with jet jewel in hilt (900 gp). 2 Alchemist’s fire.
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Their contribution stands as a beacon of hope for all adventurers!