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NPC Generator

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Advanced [show]


Helja Caebrek, Female Dwarf [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Her white hair is cut short with large spiked bangs in the front. She tend to wears goggles to shield her eyes.

Personality: She is not truly malevolent, but she is obsessed with music. She constantly tries to fill her life with music. She is obsessed with her god.

History: She comes from a rich northern family. She struck it rich when she found rare goods in large quantities. She is searching for what she claims is her rightful reward.

Motivation: Obtaining odd cultural Tiefling artifacts is her passion; and money/treasure

Ideals: Artistic. Bonds: Adventurer, Immigrant, Religious, Rich. Occupation: Sailor

Voice: Jamaican accent

Attributes [hide]

Helja Caebrek, Female Dwarf Ranger 2
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 10 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)11 (+0) 10 (+0)14 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 110 gp. Chrysoberyl (130 gp).


Social Check DCs


Richard Anderton, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a simple burlap shirt and baggy pants. He conceals his shortspear with his veritable burlap sack of a shirt. He wears a small hat to hide his balding. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is witty, but his monotone delivery comes off as unnerving He is a ruthless business man, a trait he acquired from his mother.

History: He was born blind and as such lacked many opportunities for work. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting dire rats, the young Richard began to lead the lost caravan. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and he wants revenge against dire rats

Ideals: Joker, Entrepeneur. Flaws: Insomniac, Disease. Bonds: Enemies. Occupation: Roofer

Voice: Indian accent

Attributes [hide]

Richard Anderton, Male Human Monk 1
Medium (6'1") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)11 (+0) 10 (+0)15 (+2)
Skills Arcana +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 30 pp. 1 Masterwork Common Melee.


Social Check DCs


Rangrim Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a grey cloak and cross-gartered green stockings. He keeps his golden hair in a pixie cut. He has several tiny aquamarine earrings on each ear.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Rangrim was raised in a hard working conservative environment. He worked as a nervous Apothecary and found it very stressful. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: He is greedy; and further expansion of business

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Rich, Job. Occupation: Apothecary

Voice: Tuts and clicks tongue

Attributes [hide]

Rangrim Dankil, Male Dwarf Aristocrat 2
Medium (4'4") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)13 (+1) 13 (+1)13 (+1)
Skills Medicine +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 1 Chain shirt.


Social Check DCs


Althaea Arnuanna, Female Elf [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she typically wears a sleeveless long coat of deep blue leather and dull black iron scale mail. She keeps her black hair in a pixie cut. She was beautiful and young once, which still shows through her age, but it is a faded beauty.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She was born to loving parents in a slum to the north. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: She's repulsed by the PC.

Flaws: Antagonistic, Secretive. Bonds: Attractive, Poor, Debt. Occupation: Bellfounder

Voice: Speaks like tongue is numb

Attributes [hide]

Althaea Arnuanna, Female Elf Aristocrat 3
Medium (5'2") Elf, Lawful Good (CR 3)
Armor Class 14
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)19 (+4) 11 (+0)13 (+1) 10 (+0)15 (+2)
Skills Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Elven, Gnome
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 2300 sp.


Social Check DCs


Ovina Fireforge, Female Dwarf [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking western young adult. She is wearing a long, grey cloak. Beneath her clothing is a huge mess of scar tissue. She has slicked back chestnut hair. Her half smiles and blue eyes are beguiling and draw you in.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She has a habit of throwing herself into exceedingly dangerous situations.

History: Ovina was born into a poor family. Growing up, she dreamt of becoming a Barbarian, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. She was taken from her home at a very young age. She has dedicated herself to building a better trade route.

Motivation: To reunite with her old friends; and she desires power and/or immortality

Flaws: Cynical, Impulsive. Bonds: Slave, Attractive, Poor, Adventurer. Occupation: Detective

Voice: Middle-eastern accent

Attributes [hide]

Ovina Fireforge, Female Dwarf Barbarian 2
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 21 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)16 (+3) 18 (+4)9 (-1)
Skills Intimidation +1, Medicine +6
Senses Passive Perception 14
Languages Common, Dwarven, Aquan, Goblin, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 400 sp. 1 Half-Plate.


Social Check DCs

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