Randal Lepus, Male Half-Elf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is renowned for his bright yellow suits and hats. With a patchy golden beard and wild golden hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born blind and as such lacked many opportunities for work. He found a children's book about a Half-Elf Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. During his travels, Randal and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Randal discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Randal fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He desires power and/or immortality; and he wants revenge against orcs
Ideals: Logical. Flaws: Disease. Bonds: Attractive, Criminal record, Adventurer, Enemies. Occupation: Unemployed
Voice: Old Prospector
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 15 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 13 (+1) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Druidic, Infernal
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
Possessions: Just what you see.
Fragrant Shore, Female Tabaxi [Permalink]
Personal [hide]
Description: She has a missing left arm. She wears silk and lounges about seductively. Her fur is white and curly. She is baby faced.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Seeks redemption; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Criminal record. Occupation: Brewer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'8") Tabaxi, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 14 (+2) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 600 sp. Lapis lazuli (15 gp).
Cressel Soft, Male Tiefling [Permalink]
Personal [hide]
Description: He is typically in his Miller uniform. He has a moderate pudge and is not very fit. His hair is black and very short. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He also is a firm believer in the manly ideal.
History: He was born in a small desert village. His father took him hunting and taught him how to get in the mind of other creatures. He ran away from his former home and has been making his living as a Miller for the past few years.
Motivation: He doesn't get along with people that don't share his tastes; and he'd like to take his coworkers down a peg
Ideals: Impeccable. Flaws: Insane, Impulsive. Bonds: Job, Nature. Occupation: Miller
Voice: Squeaky
Attributes [hide]
Medium (6'0") Tiefling, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 35 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 18 (+4) | 13 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 17000 cp.
Ida Dudley, Female Human [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she typically wears grey cloth garments or leather armor. She wears her white hair up. Her eyes are brown.
Personality: Abrasive and pushy, she has a hard time making friends. She is a font of random trivia from the lore and stories she has discovered
History: Her father raised her in a mountain cabin. Ida was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Ida decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: A need for knowledge about a nearby landmark; and she has comitted a past crime that haunts her to this day
Ideals: Logical. Flaws: Antagonistic. Bonds: Nature, Criminal record, Adventurer. Occupation: Actor
Voice: Hollow voice
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 15 (+2) | 9 (-1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 130 gp.
Baern Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He dresses well, wearing brown shirts, loose pants, and blazers most of the time. His hair is long and golden with streaks of silver, and is pulled back with small brown clips. His beard is silver, braided, and well cared for. His eyes are blue and he is always smoking a pipe.
Personality: Cocky and sure of himself, he believes he is the best Butcher born in the past three hundred years. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.
History: Baern was born the youngest of three triplets. He has had some formal singing training, and achieved minor success. He has never given up on his singing dream.
Motivation: Doesn't want to be a Butcher and was forced into it by his family; and regain custody of his son
Ideals: Athletic, Artistic. Bonds: Attractive, Job, Family. Occupation: Butcher
Voice: Scandinavian accent
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 17 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 16 (+3) | 13 (+1) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 | 0 |
Possessions: 1 Masterwork Musical instrument.
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Their contribution stands as a beacon of hope for all adventurers!
