Ghesh Bhenkumbyrznaax, Male Dragonborn [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dragonborn, and stands approximately 6'6". He wears a green costume with the symbols of the four houses of cards on his torso, and his gloved hand is found clutching a morningstar. His crest is red and curly. He is very pretty but has cold, dead eyes.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is able to fit into much smaller and tighter spaces than normal.
History: He was born the only child of a wealthy merchant. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He now spends his time doing works of charity.
Motivation: Retire the richest man in the west.
Ideals: Philantrophist, Gifted, Entrepeneur. Flaws: PTSD. Bonds: Attractive. Occupation: Merchant
Voice: Can't modulate volume
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 17 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 10 (+0) | 17 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Infernal, Gnoll, Elven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 600 gp.
Aramil Xistsrith, Male Elf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a simple burlap shirt and baggy pants. He conceals his longsword with his veritable burlap sack of a shirt. His chestnut hair is cut jaggedly and amateurishly. His violet eyes lackadaisically let the world flow into them.
Personality: His tongue was cut out and he uses sign language. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: The child of a Seamstress, who enjoyed hunting, Aramil was taken on many hunting expeditions. His father was very strict, and drilled into him lessons on being the perfect gentleman. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has a crush on the local Seamstress; and he feels the way he acts is they only way to get by in the world
Ideals: Joker, Impeccable. Flaws: Disease. Bonds: Immigrant, Nature. Occupation: Navigator
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'1") Elf, Chaotic Good (CR 3)
Armor Class 13
Hit Points 19 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 10 (+0) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Infernal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 100 gp.
Ellyjoybell Cobblelob, Female Gnome [Permalink]
Personal [hide]
Description: This late middle aged woman prefers to wear flannel and is in decent physical shape. Her golden hair has been sun bleached extensively. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is fixated on the number 41. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: Raised by wardens she was only a novice when goblins swooped upon their monastery and killed most of the order. From her teen years she was always beautiful and desirable, so people have always doted on her. She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: A deep hatred of goblins; and her name or reputation has been wronged in the past by goblins, and she desires to right it
Flaws: Insane, Secretive. Bonds: Attractive, Religious, Enemies. Occupation: Guard
Voice: Breathy voice
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 2)
Armor Class 14
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 13 (+1) | 16 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Sylvan, Infernal, Draconic
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 gp.
Norkruuth Delmirev, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a fancy black suit. He carries a battered hammer and tarnished whip as well. He has done his best to style his gold crest to look like a famous performer. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Cocky and sure of himself, he believes he is the best Doctor born in the past three hundred years. He is an amazing painter.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Norkruuth took refuge in the ruined castle and found the beat up whip and armor he uses now. He now owns his own business.
Motivation: Expand his business; and he's repulsed by the pc
Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Attractive, Job, Nature. Occupation: Doctor
Voice: Speaks with a cold
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Evil (CR 4)
Armor Class 11
Hit Points 28 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: Banded agate (11 gp). Bloodstone (50 gp). Alexandrite (800 gp).
Gunnloda Glanhig, Female Dwarf [Permalink]
Personal [hide]
Description: This dark-skinned female wears baggy brown pantaloons and a blue scarf. She is tall, broad shouldered and powerfully built. She wears a colorful flower in her red hair. Her face is covered beneath a completely black helmet.
Personality: Always inclined to offer people food she seems plenty friendly. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: Gunnloda hails from a village terrorized by illithids. From her teen years she was always beautiful and desirable, so people have always doted on her. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Her name or reputation has been wronged in the past by illithids, and she desires to right it; and a deep hatred of illithids
Ideals: Philantrophist, Impeccable. Bonds: Attractive, Enemies. Occupation: Interpreter
Voice: Rolls R's
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 13 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 130 gp. Golden pearl (40 gp).
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