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Mogg Addington, Male Half-Orc [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a white costume with the symbols of strength on his torso. His hair is cut close to his head. He wears large thick round spectacles.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He plays an instrument quite well.

History: He was born at the edge of vast forest. Like his mother and his brother before him, after school he went straight into learning to become a Crown-heir. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job.

Ideals: Artistic. Flaws: Greedy. Bonds: Nature, Job. Occupation: Crown-heir

Voice: Posh accent

Attributes [hide]

Mogg Addington, Male Half-Orc Rogue 2
Medium (5'8") Half-Orc, True Neutral (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 17 (+3)12 (+1) 14 (+2)13 (+1)
Skills Persuasion +3, Religion +3
Senses Passive Perception 12
Languages Common, Orc, Draconic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 10000 cp.


Social Check DCs


Ethereal Of Stars, Male Tabaxi [Permalink]

Personal [hide]

Description: This man stands a little under 6'3" and is a bit bulky. He is very muscular particularly in the legs. He wears light armors faded through time and improper care. His fur is cut close to his head. His yellow eyes dart from person to person.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He comes from a rich northern family. Like his father and his sister before him, after school he went straight into learning to become a Baker. He tends to his Baker job now, and dutifully fulfills any obligations he has.

Motivation: He is unsatisfied with his job; and wants to open a new tavern

Ideals: Entrepeneur. Bonds: Job, Rich, Immigrant. Occupation: Baker

Voice: Low and grunting

Attributes [hide]

Ethereal Of Stars, Male Tabaxi Barbarian 1
Medium (6'3") Tabaxi, True Neutral (CR 1)
Armor Class 13
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)10 (+0) 11 (+0)15 (+2)
Skills History +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 200 sp. Eye agate (5 gp).


Social Check DCs


Pallabar Turen, Male Gnome [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. His red hair is cut jaggedly and amateurishly. His blue eyes have a joyful gleam in them most of the time.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Pallabar was born into a poor family. Growing up, he dreamt of becoming a Expert, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Expert in service of a powerful lord somewhere. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has a crush on the local Priest; and he desires power and/or immortality

Flaws: Shy, Antagonistic. Bonds: Poor, Adventurer, Criminal record, Has a crush. Occupation: Sellsword

Voice: growls and snarls, animalistic

Attributes [hide]

Pallabar Turen, Male Gnome Expert 2
Small (3'5") Gnome, Neutral Evil (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 14 (+2)14 (+2) 13 (+1)13 (+1)
Skills Deception +3, Perception +3
Senses Passive Perception 13
Languages Common, Gnome, Terran, Draconic
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1400 sp. Chalcedony (50 gp). Iolite (50 gp).


Social Check DCs


Whurbin Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is an epitome of beauty. His brown hair is heavily combed to the left. He wears round tiny glasses practically rammed into his face.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Whurbin was born with his mother's beautiful face. He has chosen to use the inheritance that was left to him frivolously. Some 4 years later his spouse died after the birth of his son. Heartbroken, Whurbin never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.

Motivation: To settle down with his crush; and wants a kiss

Ideals: Impeccable, Joker. Bonds: Attractive, Rich, In love, Has a crush. Occupation: Ruler

Voice: Jamaican accent

Attributes [hide]

Whurbin Bigtoe, Male Dwarf Aristocrat 2
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)12 (+1) 9 (-1)15 (+2)
Skills History +3, Perception +1
Senses Passive Perception 11
Languages Common, Dwarven, Druidic
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: 200 sp. 1 Masterwork Light wooden shield.


Social Check DCs


Zepar Sympathy, Male Tiefling [Permalink]

Personal [hide]

Description: He is a mite stocky and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He wears his white hair up. His red unseeing eyes seem to look past you.

Personality: Cocky and sure of himself, he believes he is the best Armorer born in the past three hundred years. He is able to make almost anything out of random pieces of junk.

History: Zepar lived on a farm with his mother, near the main road leading to a nearby town. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: An old rival family wants him found.

Ideals: Gifted. Flaws: Disease. Bonds: Rich, Job, Family. Occupation: Armorer

Voice: Sore throat, cough

Attributes [hide]

Zepar Sympathy, Male Tiefling Warlock 3
Medium (6'8") Tiefling, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)15 (+2) 10 (+0)16 (+3)
Skills Deception +5, History +4
Senses Passive Perception 10
Languages Common, Giant, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12222000

Possessions: 400 gp.


Social Check DCs

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