Bolhild Bigtoe, Female Dwarf [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left hand, she wears baggy grey pantaloons and a brown scarf. She has no hair. Her brown eyes peer out from beneath her wide-brimmed grey hat.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: She got into the Dilettante business at a young age. She moved out west to avoid the crime she committed. She has worked as a Dilettante like her mother before her.
Motivation: Seeks redemption; and she possesses a valuable artifact that the thieves guild wishes to steal
Flaws: Ugly, Disease. Bonds: Criminal record, Job. Occupation: Dilettante
Voice: Low and grunting
Attributes [hide]
Medium (4'1") Dwarf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 15 (+2) | 15 (+2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Druidic
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Zephan Intellect, Male Tiefling [Permalink]
Personal [hide]
Description: This eastern man wears rags and sports a simple walking cane. His clothes are grease stained in places. He keeps his purple hair in a flapper bob. His half smiles and black eyes are beguiling and draw you in.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He has a habit of throwing himself into exceedingly dangerous situations.
History: Zephan was raised in a hard working conservative environment. When money was particularly tight he was walking through alleys when he overheard a Navigator hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He became a Navigator soon after.
Motivation: Balancing his hectic life and new Navigator responsibilities is difficult; and further expansion of business
Ideals: Justice. Flaws: Impulsive. Bonds: Poor, Immigrant, Attractive, Job. Occupation: Navigator
Voice: Loud with bravado
Attributes [hide]
Medium (6'3") Tiefling, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 8 (-1) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
Possessions: 110 gp.
Emeny Nash, Female Human [Permalink]
Personal [hide]
Description: She stands about 4'10" and dresses well, typically a more casual-formal manner. Her right hand appears badly burned and disfigured. Her auburn hair is drawn into a tight pony tail with a butterfly scrunchie. This brown eyed easterner is not easily forgotten.
Personality: She has always had a great fascination with Halfling culture. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: She is the product a well kept family trust fund and as such has never really known need. Her mother had invested heavily in several trade routes and wanted her to inherit them. She has built up a small fortune and can afford her own way.
Motivation: Wants to have a good time and be beloved; and she has money and likes to spend it
Ideals: Optimist. Flaws: Racist. Bonds: Attractive, Rich. Occupation: Animal Trainer
Voice: Timid voice
Attributes [hide]
Medium (4'10") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 8 (-1) | 17 (+3) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Draconic, Celestial, Aquan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
Possessions: 80 gp.
Igden Beren, Male Gnome [Permalink]
Personal [hide]
Description: A pudgy man standing about 3'4" has a big stupid grin on his face most of the time. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His white hair has been sun bleached extensively. His half smiles and amber eyes are beguiling and draw you in.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: When he was but 7 years old his parents immigrated from the south. Igden was born on a far southern forest where he grew up under the tutelage of his father, an expert Interpreter. He left for the south, certain he would find work there.
Motivation: Retire the richest man in the south; and someone believes him a fraud
Ideals: Entrepeneur, Disciplined. Flaws: Secretive. Bonds: Attractive, Immigrant. Occupation: Interpreter
Voice: Switch between two voices
Attributes [hide]
Small (3'4") Gnome, Neutral Evil (CR 3)
Armor Class 12
Hit Points 36 (3d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 15 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Elven, Infernal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp. Zircon (60 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Uraim Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: He has a missing right arm. He is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft pastel waves gently in the breeze. His chestnut hair is kept up in a ponytail inside a deerstalker hat. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He hates Dwarves with a passion. As such he is filled with self loathing. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born into a rich family. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Uraim grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Uraim. He now mingles about in high society.
Motivation: A rival would like him out of the picture.
Ideals: Justice. Flaws: Racist. Bonds: Rich, Criminal record. Occupation: Interpreter
Voice: Hollow voice
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 18 (+4) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Dwarven, Infernal, Orc, Terran, Druidic
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp. A miniature golden chest with tiny emeralds lining the top (70 gp). 1 Simple lock.
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Their contribution stands as a beacon of hope for all adventurers!
