Tethren Vice, Male Tiefling [Permalink]
Personal [hide]
Description: He is a mite stocky and typically wears a sleeveless long coat of deep green leather and dull black iron scale mail. He wears a feathered hat to cover his moderate length silver hair. He has black eyes.
Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He is an amazing painter.
History: He was raised in a white middle class family as the only child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Laborer work with an outfit from a few towns over. Laborer work suited him well, and with each successful project, he earned more gold and more respect from his peers. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He is content.
Ideals: Artistic, Gifted. Flaws: Mundane. Bonds: Job. Occupation: Laborer
Voice: Timid voice
Attributes [hide]
Medium (6'0") Tiefling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 300 sp. 1 Crowbar.
Megged Alton, Male Half-Orc [Permalink]
Personal [hide]
Description: A 6'6" eastern man, he is wearing a long, white cloak. He keeps his brown hair in a pixie cut. He has a tattooed face.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He plays an instrument quite well.
History: He served in the navy to pay for his family's outstanding loans. He took every job he could get his hands on, but the opportunities for Half-Orcs in the east were limited. By chance he met his brother recently and the two have been together since.
Motivation: To pay off his debts; and regain custody of his daughter
Ideals: Artistic. Bonds: Family, Military, Immigrant, Debt. Occupation: Detective
Voice: Indian accent
Attributes [hide]
Medium (6'6") Half-Orc, Lawful Good (CR 2)
Armor Class 13
Hit Points 20 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 18 (+4) | 6 (-2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 290 gp. 1 Silk rope.
Immeral Berevan, Male Half-Elf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a long brown beard with little hanging trinkets. His gray eyes have a joyful gleam in them most of the time.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born blind and as such lacked many opportunities for work. He was taken as a slave by a traveling circus and forced to perform During his travels, Immeral and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Immeral discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Immeral fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: Find a way to reverse the transformation of his sister.
Flaws: Disease. Bonds: Adventurer, Family, Has a crush, Slave. Occupation: Banker
Voice: Scandinavian accent
Attributes [hide]
Medium (5'11") Half-Elf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 14 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 16 (+3) | 17 (+3) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Elven, Gnome, Terran, Orc
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 210 gp. Tiger eye turquoise (15 gp). Red garnet (90 gp). Jade (90 gp).
Sarai Goldfound, Female Halfling [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She usually wears her white robe and has her longbow always slung over her shoulder. Her moppish golden hair is in a traditional bowl cut. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.
Personality: She is almost excessively polite to everyone, even when angry. She does not believe in violence as a means to an end. She is a dedicated Stableman but believes her peers are too gung-ho.
History: Sarai was born the youngest of three triplets. Her divine abilities were realized during a raid on her village. She has been saving her money to try and buy her sister's freedom.
Motivation: Her relatives are trying to arrange a marriage; and wants to raise her children well
Ideals: Athletic, Pacifist, Gifted. Flaws: Shy. Bonds: Family. Occupation: Stableman
Voice: Creaky witch voice
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 18 (+4) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Giant, Druidic, Auran, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 6000 cp.
Fargrim Steelfist, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a fancy brown suit. He carries a battered morningstar and tarnished bow as well. He wears his blonde hair up in a very large beehive style do. His gray eyes lackadaisically let the world flow into them.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Fargrim was born the youngest of three triplets. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). He has since lost track of the people in his past.
Motivation: An old rival family wants him found; and sabotage a competitor
Ideals: Fighting. Flaws: Secretive. Bonds: Attractive, Job, Family, Adventurer. Occupation: Fortune-teller
Voice: Can't modulate volume
Attributes [hide]
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 15 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 18 (+4) | 9 (-1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 320 gp. Large well-done wool tapestry (400 gp). 1 Masterwork Common Melee.
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