Henry Brandon, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 6'6" and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He sports a flattop hair cut. His eyes are violet and beady.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Henry is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Through the years after Henry was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Henry's father didn't care for him much, and the feeling was mutual. By chance he met his brother recently and the two have been together since.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Persistence. Flaws: Ugly, Disease, Antagonistic. Bonds: Rich, Family. Occupation: Merchant
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'6") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 16 (+3) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 sp. Jet (40 gp).
Dreali Tiltathana, Male Elf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears an entirely blue suit with red socks and a vest with buckled shoes. He wears his black hair up in a very large beehive style do. He has several tiny amber earrings on each ear.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He receives visions of the future at random moments
History: He was born blind and as such lacked many opportunities for work. Cursed with a spirit at a very young age, Dreali has worked very hard to control his curse. He's since become an addict/alcoholic.
Motivation: He has money and likes to spend it; and he is greedy
Ideals: Optimist, Gifted. Flaws: Disease, Addict. Bonds: Rich. Occupation: Body Guard
Voice: pre-pubescent
Attributes [hide]
Medium (5'1") Elf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Orc, Druidic
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp.
Adelard Wesley, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His white hair, when down, is lengthy. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: This man loves singing and to teach people singing more than just about anything. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Adelard hails from a village terrorized by drow. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Days after completing his studies, news broke out that his hometown was attacked by drow. Adelard was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.
Motivation: He wants revenge against drow; and someone believes him a fraud
Ideals: Athletic, Artistic. Flaws: Ugly. Bonds: Family, Enemies. Occupation: Mayor
Voice: Spits words with contempt
Attributes [hide]
Medium (6'2") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 13 (+1) | 16 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc, Elven, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 6000 cp. A pair of silk slippers encrusted with tiny pearls. (70 gp).
Tricking In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears a faded coat and loose pants complete with wide-brimmed hat, and is pretty ugly. She has wavy white fur. Her green eyes are slightly larger than normal.
Personality: While she acts the brute, she is far gentler than she would appear. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She was born several months after her mother was called into army service. She helped her mother out around the business and became quite the natural. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Balancing her hectic life and new Courier responsibilities is difficult; and to be a detective again
Ideals: Fighting. Flaws: Ugly. Bonds: Religious, Military, Job. Occupation: Courier
Voice: Voice breaks
Attributes [hide]
Medium (5'9") Tabaxi, Neutral Evil (CR 4)
Armor Class 11
Hit Points 36 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 14 (+2) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 1 Disguise kit. 1 Magnifying glass. 1 Magnifying glass. 1 Superior lock.
Heward Hackney, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is dressed in earthy colors with a grey and violet handkerchief worn on his left side. He keeps his red hair in a flapper bob. He wears an eyepatch.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Heward is combative with any and all who dare try his patience in the slightest.
History: His mother raised him in a mountain cabin. He was an athlete and attended two major summer competitions. He never won. He hasn't been sleeping well lately.
Motivation: To share knowledge with the world; and to get a good night's sleep
Ideals: Justice, Athletic, Logical. Flaws: Ugly, Insomniac. Bonds: Nature. Occupation: Assassin
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 9 (-1) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Abyssal, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 110 gp.
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