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NPC Generator

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Advanced [show]


Wella Nimblefingers, Female Halfling [Permalink]

Personal [hide]

Description: She is wearing a tight red one piece outfit complete with pants, hood, and a cape. She has a moderate pudge and is not very fit. She has wavy auburn hair. Her eyes, though not visible through her cowl, are green.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She takes great joy in being the best Mason in town.

History: The child of a Shipwright, who enjoyed hunting, Wella was taken on many hunting expeditions. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Mason. She has never given up on her music dream.

Motivation: To find somewhere to settle down; and balancing her hectic life and new mason responsibilities is difficult

Ideals: Joker, Artistic. Flaws: Mundane. Bonds: Job, Nature. Occupation: Mason

Voice: Eastern European accent

Attributes [hide]

Wella Nimblefingers, Female Halfling Bard 1
Small (3'2") Halfling, Chaotic Good (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)13 (+1) 9 (-1)14 (+2)
Skills Animal Handling +1, Perception +1
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 10 pp.


Social Check DCs


Vanchu Beitz, Female Half-Orc [Permalink]

Personal [hide]

Description: She is wearing the road beaten gear of a warrior, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'5" when asserting herself. With wild golden hair. She wears round tiny glasses practically rammed into her face.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: She was raised in a white middle class family as the only child. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She has achieved small success as a Marshal.

Motivation: She is currently in port desperately looking for someone to get her out; and sabotage a competitor

Ideals: Fighting, Justice. Flaws: Mundane. Bonds: Job, Nature, Slave. Occupation: Marshal

Voice: Spits and sputters

Attributes [hide]

Vanchu Beitz, Female Half-Orc Warrior 2
Medium (6'5") Half-Orc, Neutral Good (CR 2)
Armor Class 10
Hit Points 22 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)13 (+1) 15 (+2)14 (+2)
Skills Medicine +4, Performance +4
Senses Passive Perception 12
Languages Common, Orc, Elven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 2000 sp. 4 Thunderstones.


Social Check DCs


Forcas Harmony, Male Tiefling [Permalink]

Personal [hide]

Description: This man dresses well, typically a more casual-formal manner. He is muscular with a powerful set of arms. His brown hair is kept up in a ponytail inside a small hat. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep silver.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born to a poor family in the city he treasured whatever gifts he got. When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Forcas took refuge in the old dungeon and found the beat up spear and armor he uses now. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Obtaining odd cultural Half-Elven artifacts is his passion.

Flaws: Antagonistic. Bonds: Attractive, Adventurer, Poor, Nature. Occupation: Assassin

Voice: Shortens vowels

Attributes [hide]

Forcas Harmony, Male Tiefling Wizard 3
Medium (5'9") Tiefling, Neutral Good (CR 3)
Armor Class 12
Hit Points 20 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 17 (+3)12 (+1) 12 (+1)15 (+2)
Skills Nature +3, Religion +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 10 pp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (100 gp).


Social Check DCs


Eleanor Fasharash, Female Half-Elf [Permalink]

Personal [hide]

Description: This malnourished woman wears a violet shirt, with a white mid length skirt with white tights and flats, usually wearing a coat over them. With bright black hair. She is baby faced.

Personality: She dislikes all the random violence that takes place in the south. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Eleanor liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Eleanor fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she's repulsed by the pc

Ideals: Pacifist, Fighting. Flaws: Antagonistic. Bonds: Poor, Nature. Occupation: Sculptor

Voice: Soft and melodious

Attributes [hide]

Eleanor Fasharash, Female Half-Elf Cleric 3
Medium (5'2") Half-Elf, Neutral Good (CR 3)
Armor Class 14
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 11 (+0)9 (-1) 15 (+2)10 (+0)
Skills Medicine +4, Stealth +6
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 400 gp.


Social Check DCs


Sarah Floshem, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Half-Elves. Her skin is dark but she possesses many grey ritualistic tattoos. She wears just a violet suit. She has done her best to style her red hair to look like a famous performer. She tend to wears goggles to shield her eyes.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She invites people to come help in her community garden.

History: She was born the only child of a wealthy merchant. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She used her abilities to travel the world and help people.

Motivation: Sabotage a competitor; and she'd like to take her coworkers down a peg

Ideals: Philantrophist, Entrepeneur. Flaws: Selfish. Bonds: In love, Job. Occupation: Courier

Voice: Switch between two voices

Attributes [hide]

Sarah Floshem, Female Half-Elf Ranger 1
Medium (4'7") Half-Elf, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 9 (-1)9 (-1) 15 (+2)14 (+2)
Skills Persuasion +4, Survival +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 sp.


Social Check DCs

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